The Legend of Zelda: Breath of Nature 2: Succeeding Too Many Ideas for Content Download



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Nintendo had surprised at the E3 2019 with the announcement of a successor to The Legend of Zelda: Breath of Nature. Zelda's longtime producer, Eiji Aonuma, answered a few questions to Kotaku. When asked why Breath of the Wild was the only one not to have launched a new Zelda project, Aonuma replied that they simply had too many ideas for possible download extensions. and that they will no longer fit into the main game.

Eiji Aonuma: "When we published the DLC for Breath of the Wild, we realized that it's a great way to add more elements to the same world, but in terms of the technical aspects, the DLC just data, so you're adding more data to an existing title, and if we're going to add big changes, such downloadable content just is not enough – and so we thought a follow-up might be fine. ( …) At first, we only had ideas for DLC, but more and more [und mehr] Ideas together and we said: "It's too much ideas, just make a new game and start over."

He also stated that they had learned something from The Legend of Zelda: Wild Breath, and that the design of the dungeons would have borne fruit with several solutions (for example, several ways to solve a puzzle). They want to refine this element and use it as a source of inspiration for the future.

Eiji Aonuma also said that Link's Awakening would be created for Switch in Grezzo. Grezzo was already responsible for the remakes of Ocarina of Time and Majora's Mask on 3DS. At Nintendo, they would focus on The Legend of Zelda: The Breath of Nature 2. That Link's Dungeon Mode (dungeon mode) mode is the Zelda Maker's test balloon. Based on Super Mario Maker, Aonuma does not really want to comment. He could not see the future, but he would like the idea of ​​building or designing dungeons.

Last video update: E3 2019 Trailer

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