Zelda BotW 2 only comes because the creators had too many ideas DLC



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The legend of Zelda: Wild Breath has a realistic following that translates new ideas into the same world.The legend of Zelda: Wild Breath has a realistic following that translates new ideas into the same world.

Zelda: Breath of the Wild is one of the best games on Nintendo Switch and Wii U. No wonder it continues. But there are not only economic reasons: the designers of the first part had too many ideas for downloadable content. So much so that they made it quite straightforward. At least Zelda's producer, Eiji Aonuma, tells this in a conversation with Kotaku.

Different solutions could again be the focus of concern

As part of E3 2019, Jason Schreier and Eiji Aonuma of Kotaku talked about the remake of Zelda: Link's Awakening, working conditions at Nintendo and the Wild Breath sequel.

Zelda innovations: During this operation, they also discuss the innovations of the Zelda series. The producer does not want to reveal much about Breath of the Wild 2, it's pretty clear. But his statements suggest at least some of them.

Apparently, the dungeons are waiting for us in the future, for which there are different ways to solve the problem.

"One of the things we learned from Breath of the Wild is that when we focus on creating a dungeon with multiple solutions, it becomes that great title we want to tweak and improve." as inspiration as we continue. "

This could take some time before someone illuminates Zelda: Breath of the Wild 2.This could take some time before someone illuminates Zelda: Breath of the Wild 2.

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Are there more and bigger dungeons in the wake of the Wild Breath?

One of the few criticsFans commented repeatedly on Breath of the Wild was the lack of extended dungeons. The Titans are not enough: we know them from old titles of the series.

When asked if there is anything that Aonuma would like to do better in retrospect (and ends up being in the successor), he does not want to answer directly:

"I really can not talk about it too specifically, I could use the ideas I have for the next Zelda series or any other Zelda series on which I could work in the future."

These statements, as well as those concerning dungeons and their multiple solutions, could be interpreted as meaning that in the future.

What we know about The Legend of Zelda: The Wild Breath Suite, looks like great dungeons.What we know about The Legend of Zelda: The Wild Breath Suite, looks like great dungeons.

Zelda BotW 2 maybe even darker than Majora's mask

That's why Breath of the Wild continues instead of making a new Zelda

In another interview, Aonuma has already stated that he wants to review this Hyrule and add new gameplay. This corresponds to the statements he made to Jason Schreier.

Too much for DLC? The Zelda producer even claims that much of the Breath of the Wild sequel is based on ideas originally planned as downloadable content. The team had just too many ideas and too many projects. In the end, it was simply decided to start over and make a brand new game.

"When we released DLC for Breath of the Wild, we realized it was a great way to add more elements to the same world."

"But if you break down the technical details, the DLCs are just data, you add data to an existing title, and if you want major changes, the DLCs are not enough, and that's why we thought that It was a sequel. Would be fine. "

"At first, we were just thinking about downloadable content ideas, but then we had so many ideas and we said," There are too many ideas, just create a new game and start over. " . "

Are you impatient to see the breath of the wild suite?

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