4.2 million PSVR units sold, the next model could be wireless



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Sci-Fi Scarborough spectators are testing virtual reality sets from the Playstation VR.

Getty

Beyond the elimination of many platform problems, the evolution within the & nbsp; latest generation of RV is focused on improving visual elements as much as possible. The next wave of virtual reality is to improve immersion and comfort, and one of the key elements is to remove as many cables and restrictions as possible. Oculus leads this charge with the all-in-one Quest and Dominic Mallinson,

Sony
Senior Vice President of R & D, think the next PlayStation VR console (PSVR) HMD will do the same.

Mallinson took the stage at the North American Collision Technology Conference 2019, VentureBeat Reports, revealing that 4.2 million PSVR units had been sold in March 2019, less than 5% of the 96.8 million PS4 units sold. One of the keys to PSVR is that players do not have to invest in a high-end computer to participate. The PlayStation 4 (PS4) and the PlayStation Eye & nbsp; are all you need, Move controllers being optional but ideal additions, and Mallinson's theory on improving the PSVR experience is to detach the headphones from the PlayStation console.

"Being attached to this cable is not practical," says Mallinson at & nbsp; VentureBeat when it comes to VR comfort. "And it's not just about getting tangled in the cable. It's not just about restricting your motion. It's also about how you set things up, how you set up the system, where you store it. "

"I think the all-in-one helmets you're starting to see now are improving a lot. But honestly, they can not compete with a wired headset today because of the huge amount of compute and rendering performance you can get on a high-end PC or game console, "he adds. . "You just can not put that on your head."

Keeping in mind the limits of a PSVR all-in-one, its less likely alternative is to use an additional device to wirelessly transmit the signal from a console to an unconnected VR headset. He did not mention the name of the PlayStation 5 (PS5), but Sony confirmed that the next-generation console would support virtual reality and Mr. Mallinson said the company's efforts to convert users into PSVR would not be limited to the PS4. Streaming the type of data needed for VR rendering and low-latency performance from a PS5 headset to a VR headset is not widely available, but Mallinson opted for technology such as wire at 60 gigahertz, although expensive.

"So you can have an introductory model and a high-end model," says Mallinson. "It's something we did with PlayStation 4. We could do it with PSVR."

Sony has confirmed that every time the PS5 arrives, it will be compatible with the PSVR. In this way, the team can continue to rely on its game library and PSVR owners will not have to make another major purchase to access immersive games. It also means that the discussion of wireless options could result in a new device for the existing PSVR versus a brand new model, but the key point is that Sony seems well placed to continue to support virtual reality.

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Sci-Fi Scarborough spectators are testing virtual reality sets from the Playstation VR.

Getty

Beyond the elimination of many platform problems, the evolution within the latest generation of virtual reality is focused on improving visual effects. The next wave of virtual reality seeks to improve immersion and comfort, with one of the key elements being the removal of as many cables and restrictions as possible. Oculus leads this charge with the all-in-one Quest and Dominic Mallinson,

Sony
Senior Vice President, R & D, think the next HMD PlayStation VR (PSVR) will do the same.

Mallure took the stage at the 2019 North American Collision Technology Conference, reports VentureBeat, revealing that 4.2 million PSVR units had been sold in March 2019, less than 5% of the 96.8 million 39, PS4 units sold. One of the keys to PSVR is that players do not have to invest in a high-end computer to participate. The PlayStation 4 (PS4) and the PlayStation Eye are all you need, the Move controllers being optional but perfect, and Mallinson's theory on improving the PSVR experience is to detach the headset from the PlayStation console.

"Being attached to this cable is impractical," says Mallinson to VentureBeat when it comes to VR comfort. "And it's not just about getting tangled in the cable. It's not just about restricting your motion. It's also about how you set things up, how you set up the system, where you store it. "

"I think the all-in-one helmets you're starting to see now are improving a lot. But honestly, they can not compete with a wired headset today because of the huge amount of compute and rendering performance you can get on a high-end PC or game console, "he adds. . "You just can not put that on your head."

Keeping in mind the limits of a PSVR all-in-one, its less likely alternative is to use an additional device to wirelessly transmit the signal from a console to an unconnected VR headset. He did not mention the name of the PlayStation 5 (PS5) but Sony confirmed that the next-generation console would support virtual reality and Mallinson said that the company's efforts to convert users to PSVR format did not would not stop with the PS4. Streaming the type of data needed for VR rendering and low-latency performance from a PS5 headset to a VR headset is not widely available, but Mallinson opted for technology such as wire at 60 gigahertz, although expensive.

"So you can have an introductory model and a high-end model," says Mallinson. "It's something we did with PlayStation 4. We could do it with PSVR."

Sony has confirmed that every time the PS5 arrives, it will be compatible with the PSVR. In this way, the team can continue to rely on its game library and PSVR owners will not have to make another major purchase to access immersive games. It also means that the discussion of wireless options could result in a new device for the existing PSVR versus a brand new model, but the key point is that Sony seems well placed to continue to support virtual reality.

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