Effectiveness of cognitive-behavioral therapy for the Internet, video game addiction



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Video game addictionAs an increasingly important mental health issue, many members of the medical community have looked for solutions to deal with the Internet and computer games.

A recent clinical trial highlights the effectiveness of a short-term treatment for the treatment of Internet games and computer games through a manual cognitive behavioral therapy (CBT) program and short term.

In order to evaluate the efficacy of CBT treatment in the short term, the researchers conducted a randomized clinical trial in a group of 187 people. The trial was conducted in 4 outpatient clinics from January 24, 2012 to June 14, 2017 and data was badyzed from November 2018 to March 2019.

The patient population was limited to men, who represent 90% of patients treated or diagnosed for behavioral dependence. After the inclusion criteria were applied, 149 participants were randomized to receive treatment through the CBT therapy program or in a control group. At the end of the study, 72 participants from the TCC group were badyzed and 71 participants were badyzed in a waiting list control group.

The treatment group received short-term treatment via a 15-week manual treatment with CBT. Participants completed 15 group sessions of 100 minutes each and 8 individual sessions of 60 minutes each as part of the treatment program. Patients in the treatment group also underwent an additional six-month follow-up.

Evaluation of Internet and Computer Game Dependency Self-Assessment (IAIS-S) and secondary outcomes included self-reported symptoms of Internet addiction, time spent online on weekdays, psychosocial functioning and depression. Of the 143 participants included in the badysis, the average age was 26.2 years.

The investigators found that 69.4% (50 of 72) of the treatment group participants had remission, more than double the rate (23.9%) of the waiting list control group. In their logistic regression badysis, remission was higher in the treatment group than in the control group (OR, 10.10, 95% CI, 3.69-27.65), taking age , initial severity, comorbidity and treatment center.

When comparing the two groups, the investigators found that the effect sizes at the end of treatment group treatment were d = 1.19 for AICA-S, d = 0.88 for the time spent in week line, d = 0.64 for operation and d = 0.67 for depression. Investigators observed 14 adverse events and 8 serious adverse events during the study.

In an audio interview on JAMA Network, The author of the study, Klaus Wölfling, PhD, of the University Medical Center of the Johannes Gutenberg University in Mainz, Germany, commented on the growing problem of awareness of the problem of gambling and gambling. Internet addiction.

"The World Health Organization decided last month to include gambling disorders. This official approval as a disorder is important so that people with gambling disorders receive treatment," said Wölfing.

This study, entitled "Effectiveness of short-term treatment of Internet addiction and computer games", is published in JAMA psychiatry.

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