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Ubisoft invited us this week to Berlin, where we could not only play intensively the new "Anno 1800". At the preview, we also had the opportunity to ask questions to two developers. What's out? Two exciting videos …
Our questions to Dirk Riegert, Creative Director of Blue Byte (Ubisoft):
What's up? What should we watch out for? What's important to him? Does he have tips for beginners and veterans? **
Rolf Bertz on "Anno 1800":
In an interview, Blue Byte's 3D artist tells us how the buildings of Anno are created and what processes are behind them. We also have the topics "Crunch-Time" and "Easter-Eggs"
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