Arcade Games Market Value To Increase $ 1.56 Billion Between 2020 And 2024 | Maximum growth in the gaming hub segment



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Technavio is monitoring the arcade games market and is poised to grow by $ 1.56 billion between 2020 and 2024, growing at a CAGR of nearly 2% during the forecast period. The report offers up-to-date analysis regarding the current market scenario, the latest trends and drivers, as well as the general market environment.

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Technavio announced its latest market research report titled Global Arcade Gaming Market 2020-2024 (Graph: Business Wire)

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Impact of COVID-19

The COVID-19 pandemic continues to transform the growth of various industries, however, the immediate impact of the outbreak is varied. While a few industries will see lower demand, many others will continue to remain unscathed and show promising growth opportunities. COVID-19 will have a low impact on the arcade game market. The market growth in 2020 has decreased compared to the market growth in 2019.

Frequently Asked Questions:

  • Based on segmentation by end user, which segment is the market leader?
    On an end user basis, the gaming hub segment dominated the market in 2019.

  • What are the main market trends?
    The growing popularity of new age arcade machines is the major trend in the market.

  • How fast should the market grow?
    The market is expected to grow at a CAGR of nearly 2% during the forecast period.

  • Who are the main players in the market?
    BANDAI NAMCO Entertainment Europe SAS, Bay Tek Entertainment Inc., Capcom Co. Ltd., CXC Simulations, D-BOX Technologies Inc., International Games System Co. Ltd., Nintendo Co. Ltd., PrimeTime Amusements, Sega Sammy Holdings Inc. , and Square Enix Holdings Co. Ltd. are the main players in the market.

  • What are the main drivers and challenges of the market?
    The market is driven by the increase in physical activity in arcade games. However, the threat of counterfeit products could jeopardize growth.

  • What is the size of the APAC market?
    APAC led the market with a 51% share in 2019.

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The market is fragmented and the degree of fragmentation will accelerate during the forecast period. BANDAI NAMCO Entertainment Europe SAS, Bay Tek Entertainment Inc., Capcom Co. Ltd., CXC Simulations, D-BOX Technologies Inc., International Games System Co. Ltd., Nintendo Co. Ltd., PrimeTime Amusements, Sega Sammy Holdings Inc. and Square Enix Holdings Co. Ltd. are among the main players in the market. While increased physical activity in arcade games will provide immense opportunities for growth, the threat of counterfeit products is likely to pose a challenge for market sellers. With the aim of helping players to strengthen their presence in the market, this Arcade Games Market forecast report provides a detailed analysis of the major vendors in the market. The report also gives industry honchos insight into the competitive landscape and insight into the different product offerings offered by various companies.

Technavio’s custom research reports offer detailed insight into the impact of COVID-19 at the industry level, regionally, and subsequent supply chain operations. This personalized report will also help customers track new product launches in direct and indirect markets related to COVID-19, upcoming vaccines and pipeline analysis, as well as important developments in supplier operations and regulations. government.

Arcade Games Market 2020-2024: Segmentation

The arcade games market is segmented as follows:

  • Final user

    • Game hubs

    • Semi-commercial

    • Residential

  • Geography

    • APAC

    • North America

    • Europe

    • South America

    • MY

  • Type

    • Video games

    • Simulation games

    • Mechanical games

  • Kind

    • Races

    • Filming

    • Sports

    • action

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Arcade Game Market 2020-2024: Scope

Technavio presents a detailed picture of the market by studying, synthesizing and summing up data from multiple sources. The arcade games market The report covers the following areas:

  • Arcade Games Market Size

  • Arcade Game Market Trends

  • Industry Analysis of Arcade Games Market

This study identifies the growing popularity of new age arcade machines as one of the major reasons for the growth of the arcade game market in the coming years.

Technavio offers three forecast scenarios (optimistic, probable and pessimistic) taking into account the impact of COVID-19. Technavio’s extensive research has had a direct and indirect impact on COVID-19 market research reports.

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Arcade Game Market 2020-2024: Highlights

  • Market CAGR during the forecast period 2020-2024

  • Detailed information on the factors that will contribute to the growth of the arcade games market over the next five years

  • Estimating the size of the arcade games market and its contribution to the parent market

  • Predictions on upcoming trends and changes in consumer behavior

  • The growth of the arcade game market

  • Market competitive landscape analysis and detailed supplier information

  • Complete Details of Factors That Will Challenge the Growth of Arcade Game Market Vendors

Contents:

summary

Market landscape

  • Market ecosystem

  • Analysis of the value chain

Market sizing

Five forces analysis

Market segmentation by end user

  • Market segments

  • Comparison by end user

  • Gaming Hubs – Market Size and Forecast 2019-2024

  • Semi-Commercial – Market Size and Forecast 2019-2024

  • Residential – Market Size and Forecast 2019-2024

  • Market opportunity by end user

Market segmentation by type

  • Market segments

  • Comparison by type

  • Video Games Market Size and Forecast 2019-2024

  • Simulation Games – Market Size and Forecast 2019-2024

  • Mechanical Games – Market Size and Forecast 2019-2024

  • Market opportunity by type

Market segmentation by gender

  • Market segments

  • Gender comparison

  • Racing – Market Size and Forecast 2019-2024

  • Shooting – Market Size and Forecast 2019-2024

  • Sports – Market Size and Forecast 2019-2024

  • Stock – Market Size and Forecast 2019-2024

  • Market opportunity by gender

Customer landscape

Geographical landscape

  • Geographic segmentation

  • Geographic comparison

  • APAC Market Size and Forecast 2019-2024

  • North America Market Size and Forecast 2019-2024

  • Europe – Market Size and Forecast 2019-2024

  • South America Market Size and Forecast 2019-2024

  • MEA – Market Size and Forecast 2019-2024

  • Impact of COVID-19 on the market

  • Main leading countries

  • Market opportunity by geography

  • Market factors

  • Market challenges

  • Market trends

Vendor Landscape

  • Overview

  • Vendor Landscape

  • Landscape disturbance

Supplier analysis

  • Covered suppliers

  • Positioning of suppliers on the market

  • BANDAI NAMCO Entertainment Europe SAS

  • Bay Tek Entertainment Inc.

  • Capcom Co. Ltd.

  • CXC simulations

  • D-BOX Technologies Inc.

  • International Games System Co. Ltd.

  • Nintendo Co. Ltd.

  • PrimeTime Fun

  • Sega Sammy Holdings Inc.

  • Square Enix Holdings Co. Ltd.

appendix

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See the source version on businesswire.com: https://www.businesswire.com/news/home/20210204006176/en/

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