Crypto fashion: why people pay real money for virtual clothes



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LONDON, Aug. 12 (Reuters) – People care about what their avatars are wearing.

When virtual world Decentraland said in June that users can make and sell their own clothes for avatars to wear on the site, Hiroto Kai stayed awake all night designing Japanese-inspired clothes.

Selling kimonos for around $ 140 each, he said he made $ 15,000 to $ 20,000 in just three weeks.

While the idea of ​​spending real money on clothes that don’t physically exist is baffling to many, virtual possessions generate real sales in the “metaverse” – online environments where people can congregate, go for walks, meet friends and play games. Read more

The real name of digital and passionate artist from Japan Kai is Noah. He is a 23 year old man who lives in New Hampshire.

After earning as much in those three weeks as he earned in a year in his music store, he quit to become a full-time designer.

“It just took off,” Kai said.

“It was a new way of expressing yourself and it’s traveling art, that’s what’s cool about it … When you have a piece of clothing, you can go to a party in it, you can dance in it, you can show yourself and it’s a status symbol. “

In Decentraland, clothing for avatars – called “wearables” – can be bought and sold on the blockchain in the form of a crypto asset called a non-fungible token (NFT).

Kai’s kimonos feature pieces of exquisite crushed blue velvet with a golden dragon border.

NFTs exploded in popularity earlier this year, as speculators and crypto enthusiasts flocked to purchase the new type of asset, which represents ownership of online-only items such as digital art, cards. collectible and lands in the online worlds. Read more

Niche crypto assets are also catching the attention of some of the world’s biggest fashion companies, eager to partner with a new generation of gamers – although most of their forays so far have been in marketing.

Louis Vuitton, owned by LVMH, has launched a metaverse game where players can collect NFTs, and Burberry (BRBY.L) has created branded NFT props for Blankos Block Party, a game owned by Mythical Games. Gucci (PRTP.PA) sold non-NFT clothing for the Roblox game avatars.

“Your avatar represents you,” said Imani McEwan, Miami-based model and NFT enthusiast. “Basically what you wear is what makes you who you are.”

McEwan estimates that he has spent $ 15,000 to $ 16,000 on 70 NFT wearable items since January, using profits from cryptocurrency investments. His first purchase was a bitcoin-themed sweater and he recently bought a black beret designed by his friend.

SELFIE SHOPPING

The overall size of the NFT wearable market is difficult to establish. In Decentraland alone, wearable clothing sales volume totaled $ 750,000 in the first half of 2021, up from $ 267,000 in the same period last year, according to NonFungible.com, a website that tracks the market. NFT.

Some proponents argue that clothing and shopping in virtual stores could be the future of retail.

“Instead of scrolling through a feed and shopping online, you can have a more immersive brand experience by exploring a virtual space – whether you’re shopping for your avatar online or purchasing physical products that can be shipped. at your doorstep, ”said Julia Schwartz, director of Republic Realm, a $ 10 million virtual real estate investment vehicle that built a mall in Decentraland. Read more

For NFT enthusiasts, online fashion is no substitute for physical shopping.

But Paula Sello and Alissa Aulbekova, co-founders of digital fashion start-up Auroboros, say it could be an eco-friendly alternative to fast fashion.

Customers can send Auroboros a picture of themselves and add clothes digitally for 60 pounds ($ 83) to 1,000 pounds.

Sello argued that the concept of virtual clothing could limit the waste of consumers buying clothes to wear on social media, citing a 2018 Barclaycard study which found that 9% of UK shoppers had purchased clothes for photos on social media. social networks and then returned them.

“Now we have to change the fashion. The industry just can’t go on,” Sello said.

Virtual sneaker company RTFKT sells limited edition NFTs depicting sneakers that can be “worn” in certain virtual worlds or on social media through a Snapchat filter.

“It really took off when COVID started and a lot of people went online more,” said Steven Vasilev, co-founder and CEO of RTFKT.

The company made $ 7 million in sales, with the limited edition sneakers auctioning off between $ 10,000 and $ 60,000, he said. While the majority of clients are between 20 and 30 years old, some are only 15 years old.

RTFKT’s NFTs can also be used as a token to get a free physical version of the shoe, but one in 20 customers do not use this token.

“I didn’t make the buyout because I couldn’t be bothered,” said Jim McNelis, a Dallas-based NFT buyer who founded the NFT company, nft42.

“I try to avoid physical stuff as much as possible.”

($ 1 = 0.7241 pounds)

Reporting by Elizabeth Howcroft Editing by Alexandra Hudson and

Our Standards: Thomson Reuters Trust Principles.

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