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At the 2019 Games Developer Conference and the Epic Games Store presentation, store owners emphasized that the games that must appear in the Epic Games Store must meet a certain level of quality. Tim Sweeney (the boss of the epic games) said that they would record "nice high quality games of all sizes, whether it's small independent games or triple A giant games". Even adult games and something like Grand Theft Auto would be good, he said. Pornographic games, bloatware, badets-flips or other things that would shock players should not be distributed in their store. The same thing would apply to "bad games" ("shit games"). Unlike Steam, Epic Games Store is organized.
The exclusivity with Metro Exodus and the rather controlled suppression of the game Steam were also the subject of questions and answers. After the chaos and turmoil that led to the decision, Steve Allison (head of the Epic Games Store) said, "We will never do that again." He said the decision was finally made by the publisher (Deep Silver), but that both parties wanted to sign the agreement. He said that timing and communication were problematic and that everything was bigger and "worse" than they originally thought. In the future, these decisions should be communicated sooner. He also wants to prevent other developers from being forced into similar situations, like 4A Games (developers of Metro Exodus). The store representative also said Metro Exodus' sales to Epic Games Store were 2.5 times higher than Metro's Last Light Steam sales. Other details were not mentioned.
In addition, Allison has promised to reduce the number of exclusive offers in the future or to limit them to a few "headlines". He said, "I do not think we plan to last forever [ber Exklusivrechte] to negotiate. We will probably do it for a while yet. It's just a matter of changing the business model and helping people move forward, but hopefully people will come to us or the industry will adapt. I understand the atmosphere [bei den Exklusivdeals] and I'm trying to answer that question with finesse, but the answer is, yes, we could eventually go to zero [Exklusivtitel] or we could put on very, very few major exclusive titles in a given year. But we will certainly not do it as we are doing now. "
Finally, Tim Sweeney confirmed that he would continue to use the 88/12 model (88% for developers, 12% for Epic Games) in the future. This is not a simple incentive system for the first phase of the store, it is indeed the case. PC Gamer has recalculated its data based on additional information from the 2019 GDC, with a $ 60 game as an example. $ 52.80 would go to developers / publishers. $ 3.90 goes to Epic Games. USD 3.30 are used for payment, bandwidth and customer service.
And while Tencent holds nearly 40% of Epic Games, Allison and Sweeney claim that the Chinese Internet company has no influence on Epic's business and decisions.
Last video update: GDC 2019 Announcements
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