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The former production designer of Epic Games would have canceled Fortnite's stay with the studio. In an interview, he explains why he saw no potential in the game, which was originally created as a cooperative experience.
Fortnite almost fell victim to the red pencil. In an interview with Gameinformer, former production designer Rod Fergusson revealed that he had already tried to cut Fortnite before leaving Epic Games. He saw no potential in the cooperative shooter, which today is only a byproduct of Fortnite's Battle Royale mode.
This is how Fortnite continues to evolve.
"If I had stayed with Epic, I would have canceled Fortnite." Absolutely. "Before leaving, I already tried." When it was only about "Saving the World," the project included some As a director of production at the time, my claims would have failed and would not have been pursued. "
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The genesis of Fortnite: from the sinister zombie game to the Battle Royale hit.
However, Fergusson is pleased that the team has found a way to make Fortnite a mega hit. He suspects that this success with him in the team would never have occurred. Fergusson left Epic Games because Microsoft had bought the Gears of War brand. The company directly took Fergusson, who was to oversee the brand at Studio Coalition.
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