How Electronic Arts Ruined Single Star Wars Video Games



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In 2013, when Electronic Arts signed an exclusive license agreement with Disney for the production of Star wars video games, fans like me have been cautiously optimistic. The hope was that developers like BioWare (the people behind Star Wars: The Knights of the Old Republic), DICE, Visceral Games and, later, Respawn Entertainment – all owned by EA – will start producing new content as early as 2015, when Disney Star wars in the cinema with the force awakens.

In December of this year, EA delivered Star Wars Battlefront, followed by Star Wars: Battlefront Pandemic Studios made in the mid-2000s. Overflowing with bugs, the game lacked campaign mode and was entirely dedicated to player-versus-player games. It concealed a lot of content behind DLC packages (downloadable content) that players had to pay. In an attempt to appease fans' criticism, EA design director Patrick Söderlund (who no longer belongs to the company) has mostly blamed Disney. "We have done [the choice] because of the time and the opportunity to run the game side by side with the film released to get the greatest impact possible, "he said in May 2016.

It was hoped, however, that EA would correct these problems with Star Wars Battlefront II in 2017. Not so much.

Battlefront II dropped just before the theatrical release The last Jedi. It had a campaign mode this time, but it was boring and boring at best, and there was a new problem: an overly aggressive loot box system that allowed players to gain upgrades, which gave them an advantage over those who did not have the money. for the pay-to-play system, or who just wanted to solve it the hard way. Patrick Söderlund had to apologize again for EA 's error. "We wanted more people to play for a longer time," he said. "And like many other games on the market, to enable us to do that, we had the idea to take advantage of that. But at the same time, we were wrong.

And this time, the excuses are not going to cut him off. Battlefront II Gambling payment mechanisms were so painful that congressional committees around the world began to look for surprise boxes as games of chance and regulations. It was a mess, to put it mildly.

So, EA had the Star wars licensed for five years and produced only two games, and one of them practicing practices as unethical as few governments felt the need to intervene and protect the population. (By way of comparison, when LucasArts was running the license, we received 16 Star wars over a period of five years, from 2002 to 2006, and none of them has turned upside down, even close to Battlefront II fact.) But surely, a company as big as EA had other fire irons, right?

Yes, kind of. At a time Unexplored Amy Hennig writer was working with Visceral Games to create a solo Star wars EA closed Visceral Games in 2017, leaving the fate of the game uncertain.

The game was transferred to EA Vancouver, where it has evolved to become a more open world-like experience – think Red Dead Redemption, but with blasters – and there was hope that something could be saved. By Kotaku, the game was developed under the codename Orca and allowed players to explore the galaxy as a rascal like Han Solo or as a bounty hunter like Boba Fett. Last week, EA canceled the game and released this statement:

Overnight, there was speculation about one of our Star wars projects. The process of building our team in Vancouver continues naturally and will evolve in the future. Star wars content and games. We are fully committed to doing more Star wars games, we are very excited about Jedi Star Wars: Fallen Order Respawn, and we'll talk more about our new projects when the time is right.

Fallen Order, a solo game on a Jedi Padawan that survived the liquidation of the Jedi order in The revenge of the Sith, must go out this holiday season. Everyone guesses if he does.

In the eyes of Rogue One: A Star Wars Story writer Gary Whitta, EA really botched the Star wars Licence. He gave his opinion on the podcast Kinda Funny Games Daily, and talked about what he had seen of the Visceral game canceled.

"I saw a bunch of this game and it looked great," Whitta said. "After the cancellation, I saw things, I saw what they had until now, it was far from over, but it was incredible, it would have been Star Wars Uncharted which fascinates me a lot. "

My understanding is what they [EA] were saying all along is that we do not want to do Star Wars Uncharted. Well, maybe do not engage the narrative director of the Unexplored games to do it for you, and understand what you really want?

It's a strong statement from the man who helped write the best Star wars movie until now. "If I were an EA shareholder, I would be furious, furious," he continued. "It was catastrophically mismanaged."

There you go. EA had five years to do a good job Star wars the video game but missed it every turn. The company's deal with Disney ends in 2023, but perhaps it's time for the mouse to stop working earlier and search for developers who are more in touch with the gaming community and able to produce more than two games in five years.

Games like Star Wars: The raging force, the Knights of the Old Republic series, and the original Battlefront games are what players like me want. J & # 39; hope Star Wars: Fallen Jedi will be a decent game and will fill the gap, but with EA's background, I'm not optimistic.

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Announcing the WiC Club: the most exclusive club on this side of the wall

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h / t ScreenRant, The edge, Kotaku, Forbes

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