Metro: Exodus – we check DLSS after the new game update



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Metro: Exodus - we check DLSS after the new game updateMetro: Exodus made its debut last week on Friday and it was the first title to immediately offer support for Ray Tracing and DLSS. While in the case of global lighting, you can not blame much, because playing with the active Trace Ray is awesome and dramatically changes the perception of many places, a serious problem with the DLSS. After its activation, the image is too stained, which even harms the quality of the frame. Of course, the increase in performance was noticeable, but at the cost of a significant deterioration of graphics. The first patch has recently been added to the network, primarily to improve the performance and operation of the above-mentioned super monitoring method. I decided to check what the DLSS game really looked like after the patch and I have to admit that now it works as it should from the beginning.

Studio 4A Games released the first patch, which significantly improves the DLSS performance of NVIDIA GeForce RTX 20×0 cards. We check the quality of the graphic design and performance.

Metro: Exodus - we check DLSS after the new game update [1]

Below, I have presented three screenshots, all in 4K resolution. Three scenarios in which the quality of the link is compared without launching activated radius, with DXR enabled but without DLSS and finally with RTX and DLSS active. A few days later, the differences between the second and third variants were very large, because DLSS completely ruined the frame by making the image blurred (soap effect). The new patch, however, has been in this order and now the DLSS is much better, slightly different from the actual 4K image without using this technique. Of course, with high magnification, we can see that the image is not yet 100% as sharp as the live image, but most people will not even notice the difference between both scenarios. On one side, I'm happy to have finally managed to master the DLSS in Metro: Exodus, but was it impossible to prepare as it should for the first of the game? The game fix requires 4.11 GB. In addition to improving super-sampling, it also improves performance, especially on NVIDIA RTX cards, by adding valuable images.

Metro Exodus – Ultra Ray Tracing, DLSS OFF vs. Ray Tracing Ultra, DLSS ON

Metro: Exodus - we check DLSS after the new game update [nc1]
Metro Exodus 4K: Ultra Settings, HairWorks OFF, DXR OFF, DirectX 12

Metro: Exodus - we check DLSS after the new game update [nc2]
Metro Exodus 4K: Ultra settings, HairWorks OFF, Ultra DXR, DLSS OFF, DirectX 12

Metro: Exodus - we check DLSS after the new game update [nc3]
Metro Exodus 4K: Ultra settings, HairWorks OFF, DXR Ultra, DLSS ON, DirectX 12

Metro Exodus – Ultra Ray Tracing, DLSS OFF vs. Ray Tracing Ultra, DLSS ON

Metro: Exodus - we check DLSS after the new game update [nc4]
Metro Exodus 4K: Ultra Settings, HairWorks OFF, DXR OFF, DirectX 12

Metro: Exodus - we check DLSS after the new game update [nc5]
Metro Exodus 4K: Ultra settings, HairWorks OFF, Ultra DXR, DLSS OFF, DirectX 12

Metro: Exodus - we check DLSS after the new game update [nc6]
Metro Exodus 4K: Ultra settings, HairWorks OFF, DXR Ultra, DLSS ON, DirectX 12

Metro Exodus – Ultra Ray Tracing, DLSS OFF vs. Ray Tracing Ultra, DLSS ON

Metro: Exodus - we check DLSS after the new game update [nc7]
Metro Exodus 4K: Ultra Settings, HairWorks OFF, DXR OFF, DirectX 12

Metro: Exodus - we check DLSS after the new game update [nc8]
Metro Exodus 4K: Ultra settings, HairWorks OFF, Ultra DXR, DLSS OFF, DirectX 12

Metro: Exodus - we check DLSS after the new game update [nc9]
Metro Exodus 4K: Ultra settings, HairWorks OFF, DXR Ultra, DLSS ON, DirectX 12

with Twitter

Metro: Exodus – Taiga Forest

1920×1080 / Ultra / HairWorks OFF / PhysX OFF / DirectX 12

frames per second (more = better)

ASUS ROG G703GX
Core i7-8750H, RTX 2080

ASUS Zephyrus S GX701GX
Core i7-8750H, RTX 2080 Max-Q (1)

MSI GE75 Raider 8SE
Core i7-8750H, RTX 2060

with Twitter

Metro: Exodus – Taiga Forest

1920×1080 / Ultra / OFF OFF / DXR High / DLSS OFF / DirectX 12

frames per second (more = better)

ASUS ROG G703GX
Core i7-8750H, RTX 2080

ASUS Zephyrus S GX701GX
Core i7-8750H, RTX 2080 Max-Q (1)

MSI GE75 Raider 8SE
Core i7-8750H, RTX 2060

with Twitter

Metro: Exodus – Taiga Forest

1920×1080 / Ultra / OFF OFF / DXR High / DLSS ON / DirectX 12

frames per second (more = better)

ASUS ROG G703GX
Core i7-8750H, RTX 2080

ASUS Zephyrus S GX701GX
Core i7-8750H, RTX 2080 Max-Q (1)

MSI GE75 Raider 8SE
Core i7-8750H, RTX 2060

with Twitter

Metro: Exodus – Taiga Forest

1920×1080 / Ultra / OFF OFF / DXR Ultra / DLSS OFF / DirectX 12

frames per second (more = better)

ASUS ROG G703GX
Core i7-8750H, RTX 2080

ASUS Zephyrus S GX701GX
Core i7-8750H, RTX 2080 Max-Q (1)

MSI GE75 Raider 8SE
Core i7-8750H, RTX 2060

with Twitter

Metro: Exodus – Taiga Forest

1920×1080 / Ultra / OFF OFF / DXR Ultra / DLSS ON / DirectX 12

frames per second (more = better)

ASUS ROG G703GX
Core i7-8750H, RTX 2080

ASUS Zephyrus S GX701GX
Core i7-8750H, RTX 2080 Max-Q (1)

MSI GE75 Raider 8SE
Core i7-8750H, RTX 2060

with Twitter

Metro: Exodus – Taiga Forest

2560×1440 / Ultra / HairWorks OFF / PhysX OFF / DirectX 12

frames per second (more = better)

ASUS ROG G703GX
Core i7-8750H, RTX 2080

ASUS Zephyrus S GX701GX
Core i7-8750H, RTX 2080 Max-Q (1)

with Twitter

Metro: Exodus – Taiga Forest

2560×1440 / Ultra / OFF HF / DXR up / DLSS OFF / DirectX 12

frames per second (more = better)

ASUS ROG G703GX
Core i7-8750H, RTX 2080

ASUS Zephyrus S GX701GX
Core i7-8750H, RTX 2080 Max-Q (1)

with Twitter

Metro: Exodus – Taiga Forest

2560×1440 / Ultra / OFF HF / DXR up / DLSS ON / DirectX 12

frames per second (more = better)

ASUS ROG G703GX
Core i7-8750H, RTX 2080

ASUS Zephyrus S GX701GX
Core i7-8750H, RTX 2080 Max-Q (1)

with Twitter

Metro: Exodus – Taiga Forest

2560×1440 / Ultra / OFF HF / DXR Ultra / DLSS OFF / DirectX 12

frames per second (more = better)

ASUS ROG G703GX
Core i7-8750H, RTX 2080

ASUS Zephyrus S GX701GX
Core i7-8750H, RTX 2080 Max-Q (1)

with Twitter

Metro: Exodus – Taiga Forest

2560×1440 / Ultra / OFF HF / DXR Ultra / DLSS ON / DirectX 12

frames per second (more = better)

ASUS ROG G703GX
Core i7-8750H, RTX 2080

ASUS Zephyrus S GX701GX
Core i7-8750H, RTX 2080 Max-Q (1)

I have also prepared ten graphics, on which I have presented ten different scenarios in Full HD and QHD. Since I only have laptops with NVIDIA RTX cards at home, it's up to them to compare them. In the case of desktop maps, the differences should be comparable, but because of the higher principal timings, there will certainly be some additional images in each scenario of this type. The results obtained are already after the installation of the patch and compared to the MSI GE75 Raider 8SE test article (where tests were performed before the patch), each mobile RTX card got a few images, which in in some cases, dramatically improved the fluidity of the game. As far as DLSS is concerned, the differences can be colossal, but it all depends on the resolution. In the case of Full HD, the NVIDIA GeForce RTX 2060 card has a very good shot. She earns about 12 FPS with activated ray tracing. The GeForce RTX 2080 Max-Q cards (whose performance is comparable to the RTX 2070) and the GeForce RTX 2080 cards do not have much potential here. The opposite is in the resolution of 2560×1440 pixels, where RTX 2080 Max-Q (as well as RTX 2070) and RTX 2080 get a very big jump, reaching nearly 20 frames per second with DLSS oversampling enabled. The GeForce RTX 2080 Ti should have the same look, which will give the best sound in 4K resolution. After this improvement, you can easily recommend playing NVIDIA RTX cards with DLSS enabled.

Source: PurePC

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