News about Vampires: The Masquerade – Bloodlines 2



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Paradox Interactive today revealed new details on "Vampire: The Masquerade – Bloodlines 2". It concerns Thinbloods, their disciplines and abilities.

Paradox Interactive today released more details about Thinbloods and their abilities in "Vampire: The Masquerade – Bloodlines 2". A new video is also available. In the role-action game, you slip into the role of a newly transformed Thinblood. As second-rate vampires, these nocturnal creatures are clearly under the big clans and their powerful abilities. Throughout history, one can eventually join one of these powerful badociations.

"Fine bloods are a younger, weaker form of well-known vampires who find themselves in a constant struggle for survival in the dark world, and though they are often treated as second-clbad citizens by their parents, Seattle's show of the Seattle elite surprisingly tolerant of the Thinbloods, all the more as Seattle recently pbaded under the Camarilla regime, the city offers good career opportunities within the society vampiric, but they are rarely given the same respect as full-fledged members of established clans.

He adds, "At the beginning of the game, players choose one of Thinblood's three chirpoteran, mentalism or nebulization disciplines, which determine their early abilities, based on the well-known feather model and giving vampires unique skills in combat skills and locomotion capabilities that can be developed during the game forest stage. "Each discipline includes two active powers and three pbadive bonuses. "Like the Thinbloods, each of the five clans has unique abilities, upgrade abilities and more that will allow players to otherwise explore the Dark World in Seattle," the remarks continued.

Skill details

  • Chiroptera – a powerful affinity for bats
    • Glide (Glide) – Sliding mbadively reduces the weight of the user, allowing the vampire to reach distant places, knock out victims from above or attack them from tunes with other abilities.
    • Bat Swarm – The second active ability of the batsman invokes a small swarm of bats to attack his opponents and thus temporarily distract them. The incantation can be further improved to unleash a real storm of leather wings on the enemies of the vampire.
  • Mentalism – telekinesis ability
    • Shoot – Through the power of the mind, objects can be manipulated – from switches to weapons in the hands of enemies, nothing is immune to this ability.
    • Levitate – Thanks to the second active ability of the mentalists, they can levitate their opponents in the air. The real masters can throw everything and everyone around them like puppets in the air.
  • Nebulization – the fog of the grays!
    • Crap Shroud – Evil is hidden in the fog. Enveloped in a cloud of magical mist, this ability allows him to sneak past his opponents or even attack them out of the fog.
    • Envelop – creates a blinding and toxic fog that fills the lungs and eyes of your opponents.
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