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At the end of last year, Pokémon GO finally has a player-versus-player combat system. Although this is a very welcome addition, it has always seemed a bit … monotonous. It takes so much … a lot … of listening.
You press the screen several times to attack your Pokémon, simultaneously boosting its "Charge" movement with each touch. Once it's time to release the charge, you tap a button on the screen to trigger the movement, and then tap as fast as you can to make that movement more powerful. Tap! Tap! Tap! Taptaptaptaptaptap. Repeat until the end of the battle. It's a great thumb workout, but it was probably not very fun.
In a tweet this afternoon, Niantic have announced that they are changing things. The basic mechanics of the combat system will remain the same, but the attacks by charge will now be less focused on a fast hit, but more on a precise scan. Once your charge is over, you move your finger across a series of icons falling on your screen. The more you collect before the time runs out, the more powerful your attack will be.
You can see a quick demonstration of the new charging system in the video below starting about 13 seconds. (The first 13 seconds, for their part, illustrate a revised evaluation system to help you determine the unique stats of your Pokémon):
Coaches, two new features of Pokémon GO! We put in place an updated evaluation system to provide you with more detailed information about your Pokemon's statistics. We will soon update the attack mechanism loaded into Trainer Battles. Watch for a preview! pic.twitter.com/0MaIjrxx8f
– Niantic Support (@NianticHelp) July 15, 2019
These changes in combat mechanisms are sure to be a little divisive because … well, these are changes. Some people will like, some people will still prefer the old tap-tap-tap charge mechanisms, and others will continue to shout that the game should use the same turn-based combat system found in the main Pokemon series .
At first glance, I like this new concept. It reminds me a bit of glyph piracy in the first game of Niantic, Ingress, or the casting mechanics in his last title, Harry Potter: Wizards Unite. Dragging icons seems just a pinch more fun than hitting the screen furiously, without really playing with the underlying combat mechanisms. At the very least, my thumb appreciates the change.
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