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the Rage 2 rather true to its name than the first episode released in 2011 (there was no rage, no more than a sentimental grudge), but the aftermath was little more interesting than its predecessor, but more spectacular, more dynamic. Let's say that one Rage 2 not as boring as the first part, but it's still only work that will break the weather, while it's not fair for our hands.
As if the Swedish avalanche studios were going through a creative crisis, because the three rifles and amusement parks explosive, almost culturally ripe, brainless but infinitely creative Just causeAfter the episode, neither low-budget nor high-budget games are better than average. Posted last December Just Cause 4 In fact, it was a technical precedent of a collapsing technical problem, an almost musical project launched last March and badembled from the sketched budget. Zero generation and it's become a loss of a great idea. I still hoped to develop it with Id Software Rage 2 will be as interesting and fun as for the Avalanche standalone product, a Mad Max-was an adaptation (whose story I liked more than Fury RoadHowever, the end result has generated ambivalent emotions in me. The first two or three hours of the game are really interesting, it's really fun, but then it shines well: it repeats the same two hours again and again, again and again.
After the interview of the developers, during an interview, they did not expect a good story of the game, we can expect that Rage 2 there will be no bitang narrative experience.
The guys were playing at least with open cards because, ultimately, "do not expect a curious story", the euphemism was "uninteresting".
the Rage 2 Thirty years after the events of the first episode, the asteroid Apophis 99942 is raging on Earth. More than a hundred years after the impact, the hibernating survivors of the Eden project again left Ark (Ark) and began to civilize the world become very insufficient (ending the first part). In the game, we created a former Walkman Barracks that is forced to act as a rookie because of a revitalized authority led by a crusader general. His goal is to climb the world. The bald grandmaster attacks his biggest opponents first and foremost. This was Walker's home, a lodger hostel. Cross destroys Walker's whole colony and his brother survives. After the defeat, the young hard-headed soldier is entrusted with the hologram of his deceased mother, his deceased mother, to activate the project's dagger plan, which will end the authority of the deceased. one shot.
Well, a rageseries of examples of excessive simplification of an interesting post-apocalyptic science fiction idea.
Of course, it's intentional, as game director Magnus Nedfors says, a long and complex story is too linear, losing the player's freedom. Instead, the texts of abandoned tablets around the world and characters from the NCP tell more about the little stories behind the thread.
Nedfors does not joke, because the story of the game consists of seven short missions, which can provide about eight hours of fun to those who try it. This dull act is all that we can get, say, from a two-decade-old B-category science fiction television: one-dimensional characters, one-dimensional lenses, single line and simple twists, which shape the world and the characters. as well as any creativity and flipping. But the action is with insects. The Rage 2 is actually the smooth restart of the first beat, rather braked, foaming, gray and slower.
Rifles, rifles and superpowers
The avalanche tries to compensate for the lack of Rage 2there is in fact a kind of rage, because it must be aggressively disturbed on the basis of "or them or me". Already before the release, it had been recorded that instead of the story, it was a superpower-based shooter, and that the open world that was at the time was the original would compensate for a historic catharsis missed.
Certainly, the development team is really trying to overcompensate the gameplay. the Rage 2our sandbox is a medium sized card (compared to a GTA 5), which contains a tremendous amount of bullets. Many factions try to keep us out of the fact that we are trying to destroy them from an area or simply because we are wrong. In order to make the world we live alive, these factions are constantly harbading each other. There is not a hundred meters of the game where, for example, ugly mutants do not try to burn the aggressive punkhuligans that punctuate the apocalypse, or where the armored ninjas of the Shrouded machine gun do not try to look at the delegation of the authority.
To join the bloody current of the world, a Rage 2 The developers have recruited and resumed, discovering points that save in the mouth qualified designers of the series Far Cry. There was so much content on the map that I found myself playing more hours with the game, but I did not deal with the main message. Although it sounds good, it's only partially positive. In fact, there are many things to do in the gaming world. These are usually the same: release from an outpost with mbadacre or blasting and mbadacre, looting of asteroids, destruction of A grave by an authority by trapping some paddles from three floors. These are supplemented by secondary missions which, for example, justify a missile strike on the same structure
someone must be killed because he pulled socks for sandals and performed unnecessary surgery with a canopy.
Repetitive and repetitive conflicts are counterbalanced by developers with "super-abilities" that can be obtained from Arkok scattered on the map, as well as a larger arsenal of weapons and accessories, such as the winged stick. known in the first part or the attacking drone.
We have a total of four active abilities:
- Shatter – sends a powerful momentum to the opponent, flying far and / or exploding.
- Vortex – throws gravity anomaly as a grenade in the joint, and then flies upward.
- Barrier – Forms an electric shield that temporarily suppresses incoming projectiles.
- Slam, who looks like Shatter, but does not affect an opponent, but the people around us.
Overdrive, which is a more frenetic version of the frenzy, complements these elements. In this case, we become invincible, with multiple wounds – remedies for difficult situations. In addition to active abilities, we also have pbadive skills like the built-in defibrillator that can revive us every four minutes if we lose the battle.
In the case of weapons, in addition to the usual rifle and shotgun, we can work with nice tools, such as the Firestorm Revolver, which fires a bullet with incandescent bullets. And the command came in an instant animation. The weapon is therefore particularly fun for a little "Thanoscout" because well placed projectiles can inflate and vaporize an entire team. In addition to the revolver, there is the Grav-Dart launcher in the previews, which would leave enough room for our ingenuity if the game contributed a little better.
Although the killings are numerous, from throwing sticks to grenade launchers, pbading through the grenade, and that they are undoubtedly entertaining, career planning, rather unimaginable, does not allow our abilities and to our weapons to stay new and interesting for a long time.
But the Rage 2 it is perfectly appropriate for us to show our aggression and destroy those who are fighting against us because we have nothing to do with ourselves.
In fact, the game called Mutant Bash TV is a little tombo, in which the mutants divide into different waves and, in the case of survival, the cougar, the main person in charge of the retreats, rewards us with stackable tokens.
Our abilities, weapons and accessories can be developed, although this segment of the game shows that Id Software and Avalanche have no idea and probably have no time to propose anything. interesting. As a result, efficiency, strength and strength remained. reduce the rest time required for availability. The stick with wings is alone worthy of the name, because the boomerang with the nanomag can defeat several targets at the same time before coming back to us and it explodes, it explodes.
In addition, some former players in the game provide us with main thread missions and, second, support tuning projects that make slaughter more efficient by developing damage in different ways, as well as our endurance and discovery skills. . To do this, however, we must collect project points that can only be accessed by the continuous and systematic release of areas in the character area.
However, the development of our weapons and our capabilities is solved with different "raw materials". Such is the feltrite crystal, which is the new mineral supplied with Apophis. During the game, we will collect this blue mineral, weapon mods and so – called treasure hunters. Nanotrite boilers are also responsible for the quality of our super capabilities (because our talents are otherwise given by the nanobots in our blood according to history). However, the search can also be triggered by the central currency of the game, which we receive for the performance of (secondary) missions and other activities, because we have the opportunity to purchase the mods and ammunition necessary for development in friendly colonies.
We do not walk on the map, but with our Phoenix vehicle, which loves the vocabulary "Activation System" of a loving and boring female voice as soon as we get in the car. Phoenix becomes not only our best friend in traffic, but also in fights and racing because this rabbit chick has been specially put to the fight. During our travels, we will meet several times in hostile convoys that we – if we want – are destroyed. It's practically a Mad Max– complete activity performed by the action to solve with Phoenix. The task is simple, you must shoot the vehicles that make up the convoy, which is headed by a multi-trailer, train-type, armed truck. Although Phoenix was originally equipped with only two ball sprays, we have the opportunity to develop it just like anything else. We can also target targeted rockets, a higher-grade reptile cushion, and a katyus. Developments can be made in exchange for existing car parts, which are rewarded in crates, to make side visits or to pull convoys. Sure, we can replace Phoenix with other cars we've crawled along the way, but they're not as tough as him.
Expectations: tolerance to monotony ….
It is not disputed that the game seems to be very rich in content, but it can quickly sink into monotony. In many cases, I found myself playing with him just to get to the end and start doing something else. Without meaningful narrative motivation, the game becomes meaningless and the unit in which the angry anoles of the enemies can be fun, short-term, long-term contours. the Rage 2 The biggest problem is that a story about a linear gameplay was drawn in an open world, a sandbox. It's just like that
with a slice of turkey meat, we try to give half a bread cut in half.
From this, we can feel why our sandwich will not be good. Increasing super powers, weapons, gameplay, role play and scenario with some longer or shorter pbadages would work much better in a dotted medium. Id Software and Avalanche would have been a good game if it was new death as an oldschool shooter, they are thrown on the market instead of an open world game.
But because of the sandbox a Rage 2 is like a whirling, but more violent, turning far cry.
However, the shooting is at least supported by good optimization. Avalanche's hand-crafted graphics engine, Apex, works perfectly on mid-size desktop computers with minimal compromise. On PS4 Pro and Xbox One X, it offers a constant speed of 60 frames / second, ideal for shooting. In addition, Rage 2 we can not complain about the visual aspect: the lights, the shadows are certainly clogged, and the changing days of the day bring a little realism to the world, even if it feels nevertheless quite inanimate despite the fractions that kill each other. The vegetation is stagnant, as there was no movement of air, and we do not see animals in some birds and bison. In addition, artificial intelligence is strong only in quantity, not in the head, that is to say that many stupid geese can win a pig if the latter does not listen. The friendly patterns of the friendly colonies found in the game are executed without caution, and the places are also inanimate, leaning against the wall and the mocking NPCs are simply trying to get you to a populated place.
Overall, a Rage 2 the Swedish studio has made another effort, which has already lived even more beautiful days. Although the game has fun and interesting moments, there is not enough kraft to hold the player in the long run. I can only recommend those who want to get along with a good heart and want to free themselves from a digital bloodshed with the least possible mental energy. Because for that a Rage 2 it may be a good choice, especially in the middle of the summer cucumber season, when it's about "not touching".
Rage 2 – FPS of post-apocalyptic action with open mind. Developer: Avalanche Studios and Id Software. Publisher: Bethesda Softworks. Platform: PC, PlayStation 4, XBox One. Rating: 6/10 Raptor tolerant to monotony
Minimum system requirements for PC:
Operating system: Windows 7, 8.1 or 10 (64 bit)
Processor: Intel Core i5-3570 or AMD Ryzen 3 1300X
System Memory: 8 GB of RAM
Graphics card: Nvidia GTX 780 3 GB or AMD R9 280 3 GB
Space required: 50 GB
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