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developer: Asobo Studio
website
Required configuration:
minimum: Intel Core i3-2120 processor at 3.3 GHz or AMD FX-4100, Nvidia GeForce GTX 660 or ATI Radeon HD 7870 graphics card, 8 GB RAM, 50 GB free disk space
recommended: Intel Core i5-4690 3.5 GHz processor or AMD FX-8300, Nvidia GeForce GTX 970 or ATI Radeon RX 480 graphics card, 16 GB RAM, 50 GB free disk space
Similar games: The Witcher 3: Wild Hunting
category: Adventure Action
Even though few people believed it before the medieval plague epidemic, Plague Tale: Innocence has finally become one of this year's biggest surprises and, thanks to our gaming test, we can immediately understand why !
In the era of the Internet, it is rare that a game sort of out of nowhere, which can give many people a life experience. But at the turn of the millennium, we have so many beautiful memories of works that we have seen only once or twice, at most, in newspapers and images, which allowed us to Prelude to the screen for months at first, so we loved them. Similar nostalgic feelings shone at the arrival of A Plague Tale: Innocence, although we could see the game on the right channels, but we could not believe we were really going to get it like in the videos.
Perhaps because of Asobo Studio's foggy past, perhaps because of poor Focus Home Interactive creations, we did not think this medieval-themed work could work and be successful. After several hours of adventure and a ton of pleasant memories behind us, we are unable to get rid of it and forget the memories freshly received, because we could not get this powerful act, this complex development of characters and this global representation for years in the big triple-A budget. world of games. Let's see why we loved this specialty so much!
First of all, history is probably what we need to emphasize in relation to A Pague Tale: Innocence. The reason is that, in a video game, we can have a time that has never been presented to France, victim of the plague of the 1300s, as a central place, with a noble family, for which the Inquisition comes for unknown reasons. Our protagonist will initially be Amicia of Rune, whom we can find in the possession of the family during the hunt, basing on the plot and the mood, while learning the basics of the gameplay.
However, a teenager's life only takes a few minutes after the idyllic moments to turn her family into bloodthirsty soldiers and kill everyone to find Amicia's little brother, Hugo, who suffers from a particular illness. After her mother took the children out of the field with tremendous courage, she left them in the wind, so she tried to find shelter and help in this situation.
It can be said without exaggeration that it is fantastic. He painstakingly portrays problems, impresses and casually reveals the various tragedies, while treating the characters in an incredible way. Although the entire job does not exceed 10 to 12 hours, Amicia prepares to become a woman, but Hugo becomes a responsible boy. In the beginning, their problematic relationship is transformed into a fraternal relationship, badociated with a constant experience of interdependence and despair. will lead us to an effective end.
The best part is that the story of the game is not only brilliant in terms of rebellion, it keeps its attention until its final, it offers enough variety and twists, without we fly for a moment the fact that we only control two children, not adult warriors. More specifically, in most cases, it is Amicia, because in vain Hugo left his worries, it omits the biggest defects, although they have to solve a lot of problems together, but for a moment, this is not done at the expense of experience.
What kind of game did the creators create for such a brilliant story? Amazingly varied and enjoyable, even though we had not been so excited about the story. Basically, we can say that the campaign A Pague Tale: Innocence represents about 90% of the activities of exploration, collection and stealth; more than a small crafting option. So there will be a lot of work to do on the linear paths. We can collect raw materials to improve Amicia's equipment – the slingshot will be the most important because it plays an important role in fighting and solving puzzles – while constantly facing problems to solve.
Where we have to climb to inaccessible places, where we have to keep a multitude of rat rats in the shelter of the fire, while at other times we simply have to guide the guards with a stone shed or clay. We had many of these great opportunities in a beautiful presentation, skillfully combined and making it difficult for the developers to play the elements of the game so that, in the last moments, we are not afraid to discover the hidden zug of a track especially in the hope of a piece of leather or leather, because the materials will be important for the manufacture. or for development. That the same elements are necessary for both is obviously not the most fortunate choice, because we can take with precaution precious raw materials from the development of the little heroine, but if we are careful enough, we will not suffer from anything .
Although we saw almost two characters in the field, the creators had little use of Hugo, although they could develop cooperative solutions with the little boy, which we can sometimes see the initiatives, but unfortunately, they are exhausted by a few simple tasks. This is obviously due to the fact that Hugo is still a relatively small boy. So we can often stop Amicia on one side of the circuit to stay calm while the grandmother takes care of the tasks or recovers all the ingredients, so that she never disturbs us with her brother. Plus, the fight in the game.
Although often, stealth is a bit of a panic, but the few main opponents we have to disperse do not fit the general situation. On the one hand, it is not very realistic for a little girl to wear a pair of gloves with a well-armed and trained soldier and, on the other hand, if the leaders can be defeated, he is totally incomprehensible that we can not manage the troops so easily on the tracks. Of course, all this is a little bit compared to the big one, but we would have liked the creators to pay more attention to it.
graphics: Although not consisting of millions of dollars, the game has however received a spectacular graphic wrap. Immediately in the first minutes, the representation of the forest – perhaps we have never seen such spectacular solutions in this area – but the development of the characters and the appearance of the tracks, the appearance of medieval towns, castles , churches and others, as well as exterior and interior design. it was just amazing. To make an excellent optimization, just foam the cake!
Interface, ease of management: In the quickest moments, the negative points of the game in the area of governance are highlighted, and even in the case of actions we did not get the quality we were looking for, but as they represent barely 10 % of the story, we would not call the result so badly. In addition, Amicia is easy to navigate, even if her little brother is there, and the developers have a tricky but functional trick: the two characters move in the same way and respond to commands issued.
gameplay: Cooperative mode may be absent for many because, with a minimum of effort, exciting concepts could have been built, but there is no reason to complain. The story offers players up to 10-15 hours of adventure at a comfortable pace, and even more, because of the large number of hidden tracks and collectibles that often add extra stories and stories to the basics – it's worth it to be played at least twice.
Intelligence, difficulty: Perhaps the biggest problem in this area is the game. For example, artificial intelligence works quite abundantly for most opponents. At first, it seems that all the soldiers are completely idiots, which makes the task easier with a cheap trick, but if we do not have to be connected for the first time and try the same solution, you will almost certainly find us, even if we are hiding somewhere. The difficulty is quite predictable, there are not too many challenges in the game, but all this is offset by the story, the mood and the riddles.
Sounds, music: Some of the less attractive productions can be found in the sync, especially in the case of Amicia, we can often find the ears with unpleasant solutions, while in the case of music we can often hear great tunes that are worth listening to.
Summary: So we can say that the tale A Plague Tale: Innocence has become a very pleasant surprise, a hidden treasure that can generate a lot of budget and creativity through creative and special solutions. We did not write direct fiction because this calm and focused solution mainly on mood and stories, with the exception of some role plays, has hardly ever been put on the flag of anyone. Hope this is not the last time Asobo Studio tries this kind!
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