Stranger Things 3: Game Review



[ad_1]

Spoiler rating: Stranger Things 3: The game follows the plot of Season 3 of the Stranger Things Netflix show. The text of this magazine is without spoiler and the video / screenshots presented date back to the start of the campaign, but keep this in mind if you have not yet watched the show and if you prefer to go completely to the show. 39; blind.

While Stranger Things exudes nostalgia for the '80s, Stranger Things 3: The Game reminds me distinctly of the 2000s, carrying many distinctive features of the licensed sub-license games of that era. While an old arcade beats with an open and fluid global structure, her story, characters, and ideas are all directly related to the third season of the Netflix series that inspired her, sometimes to a fault.

Although it's better than most of the SpongeBob SquarePants, Rugrats and Scooby Doo C games that have given Tie-ins a bad name, Stranger Things 3: The Game is still an addendum to the new season: The best way to discover Stranger Things, and it's a nice jaded game experience if you will not have any love for the franchise, but those who do it can find something to enjoy.

loading the video ...

Without entering the spoiler's area, the story of Stranger Things 3: The Game looks like an abbreviated version of the story told throughout Season 3. Although his campaign is a bit too About 8 hours has more details than you would get by looking at a recap or reading a well written wiki summary, this should not surprise anyone to hear that this version lacks the same emotional impact as the series. However, this remains pretty close to the scenario to strongly encourage people to watch the new season before even activating it.

Stranger Things 3: The game stays pretty close to the story of the series, but unsurprisingly, it does not have the same emotional impact.


"

Stranger Things 3: The look of the game presents an unusual quality. Ironically, it makes me think of a fake video game that could be designed for a TV show: its artistic style resembles that of the 16-bit consoles, but it is clearly more detailed than any game of SNES or Sega Genesis. Although there is a uniform style, it is derived from a mishmash of influences. Longer dialog boxes appear in text boxes with hand-drawn character portraits, reminiscent of 8- and 16-bit RPGs, but you'll also see a good amount of text floating floating pixelated on Monkey Island. Although it sometimes seems somewhere, everything mixes surprisingly well, evoking the warm and nostalgic nuances you expect from something designed to match the "retro" mood of Stranger Things covers.

Similarly, its structure and mechanisms have been designed to remind you of "old games" in general without getting caught up in anyone, while borrowing ideas to more modern games. Since Stranger Things is reusing the language and characters of Dungeons & Dragons, it is normal that Stranger Things 3: The Game largely mimics a 16-bit epic action RPG. At any time, your group of two characters (the second of which is controlled by the AI ​​or by another player of the local cooperative) can flow freely around familiar areas in and around a carefully rasterized version of Hawkins, Indiana. The story is divided into chapters, each comprising a set of missions that roughly but faithfully follow the intrigues of various groups of characters in the series. You can perform these missions at your leisure, in any order, giving you an excuse to explore the city and enjoy the experience of being inside the city. Stranger Things universe.

13 screenshots of Stranger Things 3: The Game

Stranger Things 3: The Game does its best to reward curious minds with side quests and areas only accessible with the help of specific characters, but I would not say that these non-essential missions and their rewards are particularly rewarding . There are a lot of fetching quests and tedious rushes when you are asked to scour Hawkins, make money and make things you do not really need.

The manufacturing and equipment system is also very thin. You spend a lot of time finding materials to build "trinkets" that you equip to earn bonuses for all or part of your characters. Although useful, I found that devoting a lot of energy to making and upgrading trinkets, which are the only equipment or customization options you can find, further slows down the experience. she improved it.

Nevertheless, at a general level, wandering, searching for chests and finding locked doors, you will come back to it once you have the right character, it's fun, nostalgic. It adds the kind of depth needed to support the moments of dialogue that create a real recreation of the world of Stranger Things. If you've seen the show, you'll know where you are when you go to places like the Hawkins Pool, Hopper's Cabin or Starcourt Mall. If you have not already seen, these areas of the world rich in stories are always interesting places. be.

loading the video ...

This is important because the meat and potatoes of Stranger Things 3: The missions of the game, his beating battles Streets of Rage-esque, would not really create room for the world and a story of the show Stranger Things to breathe . her own. True to the form of the game, many story missions take as a point of reference the plot of the series, but these are used as excuses to throw you into battle zones that are not included in the source material. Each of the 12 characters has a different attack, mostly inspired by the series. My favorite is Dustin, who uses the spray you may have seen or not from the Season 3 trailer, and a special skill designed to get you out of a tough place, like the explosive bomb from Lucas or the paralyzing attack of Jonathan.

The meat and potatoes of Stranger Things 3: The game is its street-rage-esque beat-em-up fight, which is simple and repetitive.


"

For better or for worse, most of the time, you can replace your two active characters by those you unlocked at any time. Not all characters are created equal, each with its strengths and weaknesses. This is good because it adds variety, but also allows you to totally ignore some of them if they do not interest you mechanically or because you are not a fan. It's also much easier to manage capacity-managed areas later: Once you've got Joyce, who's wearing bolt cutters that can open chained doors, all you have to do is get close to a door. and press A. will automatically switch to it and start its time-based bolt cutting mini-game.

Although it is practical, I thought that I wanted things to be a little stricter about the people you could use in specific missions. I always ended up failing the one who worked best in combat, even in missions centered on totally independent characters. It's a bit chaotic to play a mission as Max and Eleven, and then trigger a dialogue within it as Joyce and Hopper.

loading the video ...

No matter who you choose, the fight is very simple and repetitive. There are not a ton of types of enemies and you do not have many options to deal with them. There is a blockage that adds a bit of time and strategy to dealing with even simple enemies, but most scrums are confusing. This seems sufficient for the first half of the campaign, but as missions lengthen and throw more and more enemies, the fighting can become more tedious. The dungeons at the end of the game try to mix things up with light and mostly uninspired puzzles – moving blocks, triggering switches in the right order, and so on. – what seemed like a respite to the fight, but not so much that I would not have preferred shorter, more impactful missions.

There are some unpublished moments that mix things up – without any spoilers, some well done boss fights and a hunting sequence in the middle of the game come to mind. None of them reinvent the wheel, but feel at home both in the story and in the clbadic action-role-playing game, Stranger Things 3: The Game. And, like its quest-based RPG structure, they add just enough depth and variation to avoid monotony.

[ad_2]
Source link