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Watching a long Star Wars Jedi demo: Fallen Order on EA Play was like watching a scene from Star Wars Rogue One or the recent Solo: A Star Wars – not only was the quality of Fallen Order's production immensely high, but universe wider feel integrated with what we saw on the big screen in the latest generation of movies.
It is not bad either that the developer of the game, Respawn Entertainment, the company behind the very underrated Titanfall 2, is a company that perfectly masters the basic game, a skill that Fallen Order takes full advantage of .
Based on the 25 minute scenario we saw, Fallen Order certainly has the look of Star Wars but, like Anakin Skywalker in The Clone Wars, a complicated and sometimes contradictory story hides under its nice outside.
Star Wars: The last Sith … um, Jedi
If you only remember one thing about the Fallen Order story, it's the fact that it takes place after the main Order 66 – that is, the order given by the Chancellor Palpatine cloned soldiers throughout the galaxy to eradicate all Jedi.
While almost every Jedi was wiped out in the days, weeks, and months that followed the order, Cal Kestis, the main protagonist of Fallen Order, survives by joining a rescue operation in the outer periphery.
We are not told how it escapes the clutches of the nascent empire, but we are told that it does not finish its training until the 66th Order eliminates all the Jedi … or almost, almost all: Yoda, Obi-Wan. Luke and Leia are still in the wider universe.
But what's important here, at least in context, is that he's not quite a Jedi Knight. We have discovered that this last element is important, as we have discovered, it is that Cal does not work exactly like a Jedi. In fact, it behaves much more like a Sith.
Stab first, ask questions later
In our 25-minute long demonstration of Star Wars Jedi: Fallen Order, there was not a single point where Cal Kestis behaved like a Jedi. Most of the situations that could have been solved in a nonviolent way were solved by Kestis impaling Stormtroopers with his lightsaber. On more than one occasion, when the fight could be avoided or some soldiers were incapacitated instead of killed, Cal joined the fight and mutilated almost everyone and everything in sight.
And look, do not get me wrong, this fight looks great. You get the impression of having the fluidity of an Arkham game, dodge-covered dodges combined with staggering attacks, and the spacing requirements you expect to see in a game like Dark Souls . The result is fast and fluid, but remains strategic and rewarding in equal parts.
But it's also pretty brutal, relatively speaking, with some graduates who allowed Cal to cut Stormtroopers – and the newly introduced Purge Troopers – into two. This seems to me particularly unpleasant, something that the Cal Jedi Master should have warned very early.
Speaking of Cal's master, the strange thing is that, considering that Cal never finished his Jedi training, he is so good at using The Force. In the demo we saw, Cal constantly freezes his enemies and blasts them (as Kylo Ren froze Dameron's poe on Jakku in episode 7) and waved his enemies like rag dolls.
Except for a very good explanation that Respawn did not tell us about Respawn, the extremely skilful use of Cal de la Force without having reached the end of his training makes no sense.
It's not credible, but it's definitely cinematic.
The gameplay of Star Wars Jedi: Fallen Order that was presented to us during EA Play took place approximately 15 minutes before the beginning of the trailer presented during the live streaming of EA. We saw Cal land on Kashyyyk and cross the side of an AT-AT walker before getting inside and requisitioning the vehicle. This big piece is the first among many others and, although it is a little linear in the way it is done, it looks like an explosion.
It was immediately after Cal settled on an imperial base with his stealth firepower that we ran into a familiar face – Saw Gerrera of Rogue One. Instead of the grizzled veteran we saw in the Star Wars spin-off, the Saw Gerrera we see in Fallen Order is younger, faster and much less dependent on machinery.
Here lies the charm of Fallen Order. Fallen Order shapes a game around the conflicts of these characters, where other games loosely weave characters into a plot to gain nostalgic value. Seeing Cal fighting the Imperial troops with Saw seems to be the closest integration between the Star Wars movie universe and the world of games, probably even more than The Force Unleashed, released in 2008.
The demo ends with another revelation of character (hint: the K-2S0 was not always fighting for the Rebel Alliance …), which only reinforced the place of Fallen Order in the universe. And even if that relationship sometimes seems inadequate – see: an untrained Jedi who's super powerful and has no moral scruples about killing everyone – it's still a world we're eager to explore on our own when the game will be released on November 15th.
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