The "Odyssey of the Man" wants to simulate the evolution



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The primary objective of the game is simple: go through Neogene Africa and evolve towards Australopithecus (aka "Lucy"), from "prey to predator", as Désilets says. The player's concerns are not necessarily whole civilizations, but more important needs, such as building a clan, having babies, and learning to navigate a brutal world. Yet for this general purpose, there are few guidelines. It's a game of trial and error, much like natural selection.

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<p>Désilets led the <em>Assbadin & # 39; s Creed</em> games as well as <em>Prince of Persia: The sands of time</em> before an acrimonious split of Ubisoft. <em>The ancestors</em> This is the first title of the studio gathering 35 people that he co-founded in 2014, Panache Digital Games. Released on August 27 on PC (with the PS4 and Xbox One in December), it's a third-person action-adventure game with many climbs in the trees, but that's it. also a survival game.</p>
<p>The challenge is to create the type of jungle sandbox that encourages player exploration while placing them in a realistic and unforgiving environment. The desperate battle to avoid extinction does not necessarily lead to whimsical flights.</p>
<p><em>The ancestors</em> try to have a light touch. There is no mini-map ("It is not necessary to go from one small point to another", says Désilets) and no inventory ( you hold what you have in your hands, or a member of your clan holds it for you). There is an "intelligence" system that badyzes the environment around you to spot landmarks, but your attention can also be gently redirected due to, for example, rising smoke. a collapsed meteor. What makes you go from the front is the depletion of food supplies, the desire to explore and overcome predators – the essential elements of survival.</p>
<p>However, there is still a HUD and a tree of neural skills that visualize your evolution. In <em>The ancestors</em>you do not start the game knowing how to hold objects with both hands. Without the good enzymes, you will get sick while eating an egg. As a primate baby in an unfamiliar environment, you'll see ghosts all around and your point-of-view vignette in fear.</p>
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Désilets insists that he does not want to tell the players what to do in The ancestors. "I want players to be curious, I want you to have some creativity in your adventure," he said. "You write all kinds of strange stories for yourself."

Desilets keeps coming back to the basic idea, he wants us to behave with the creatures we were. A game that achieves that might make us feel small; admiring the natural world, not to mention all the work it took to defeat it gradually and bend it to our will. He also hopes to show how similar we are to our ancestors. how we are not so much smarter than we suspect. "It's in our DNA," said Désilets. "You relive that moment on the screen and you feel" oh, one way or another, I went through there. "

The objectives of Désilets are noble but deserve to be explored The ancestors. When we start playing, the ultimate testimony of whether the game works or not will be the ultimate test.

Images: Private Division

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