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The new Google streaming platform that wants to lead the next revolution of the game.
Stadia, Google's new streaming game system, is a reality. Does the perception of users change the arrival of a new rival in the game from the cloud? Is the piece missing in the streaming puzzle? We discuss the use and access to gaming technology from the cloud and what it will take to become a standard in the industry … or not. Will streaming change the way you play and consume video games in the short term?
Yes – Toni Piedrabuena
You were still in the ESO, but in 2013, in full presentation of the Xbox One and PS4, you did not want to see the table. digital sale of games. We are here today, with a market that has not stopped making the leap to digital and with an edgy PC community because it can not use its digital games in a store virtual or otherwise. With streaming, it will be the same thing: it is a technology whose arrival is imminent and users know in a few months what it means for them to enjoy a game without having to access specific hardware and buy digital software to play on the fly. I see the friends of the commentators coming to take the (good) stones, but in three years, if you want, we resume the debate. Once Stadia becomes available and players see how it works, you'll be captivated by streaming.
Once Stadia is out and you see it working, you agree to broadcastMany have won Google if it is allied with the biggest companies in the sector. Can you imagine seeing a trailer for the new E3 ad and, at the end of the video, gain access to the demonstration that professionals play instantly? Or how will it be easy to enter an ecosystem from your email account without having to register or set up the usual payments and management of other services like this one? Yes, OnLive may have arrived prematurely and with connections that did not do justice to the quality of service, but Stadia is very different, and except in games where precision is accurate (no, I do not see myself playing a Fighting game streaming now or never, the truth), that even Mayor Bollullos, Fernando Soriano, knows that streaming will be imposed as an industry standard over the next decade.
However, what is the short term? Is the short term The video game streaming industry is going to be bigger than the video streaming In less than five years, that's my bet. In addition, Google knows perfectly how to advance the video game industry: with the signatures of veterans like Phil Harrison or Jade Raymond, the creation of its own video game studio for Stadia guarantees the creation of exclusive content that, if it gives the keys to a development that matches the AAA of the rest of the companies, will force users to go through their service to play their creations. And without material! Put your Gmail pbadword, Paypal and start playing. Streaming is not a question of Google: PS Now has finally arrived in Spain and Microsoft, do not hesitate, will devote a large part of its E3 to Xcloud. Do you bet something that EA is also showing Project Atlas on EA Play?
No – Mario Gómez
The other day, my mother found a walkman among the moving boxes and asked me if I wanted it for something. Of course, I said no, I'm going to throw it away. What would I want to have all the music that I want to archive perfectly on my hard drive? Times are changing, Toni and streaming is the future. Nobody doubts that. It has come to painting, music, cinema … but it seems that video games have a little more trouble starting. We have already seen failed proposals such as OnLive and those that work now, such as PS Now, have some limitations and performance possibilities. What is happening here? From my point of view, the panorama we have at the moment is that the main publishers play a game of chess where all the streaming proposals are pawns. These are attempts, sacrifices and failures necessary to reach this inevitable future. Time will tell if, on this plateau, Stadia is a pawn or a queen.
The material is the only reliable way to one hundred percent and will remain so until proven otherwise.We were all strongly attracted by the stadiums. But it was not because of his catalog, or because of his control, or even because of his power: it was because, for the first time, we had the feeling that someone is serious and has the opportunity not to shit it. And yet, we greet him with a fly behind the ear, asking us if the response time will not be too long, if our internet will suffice to support the service or if we will not have any problems when our brothers start watching YouTube in another room. And that we talk about an infrastructure as powerful as Google, with several thousand access points in the world. Imagine what will happen with platforms such as EA's Project Atlas, for example. We do not know it! We do not know because no one has yet come to say "Look, this can be your main gaming platform and you can enjoy games without complications". So, come down from the vineyard, Toni, I see you're coming up high with a very fragile subject.
It's not a secret since Sony and Microsoft are working on new consolesand I would put my hand in the fire Nintendo at least think of shaping another, even if they are working on cloud computing projects on the other side of the curtain. And that's because the hardware is the only 100% reliable way and it will remain so until someone demonstrates that you can play from the cloud with acceptable quality, with optimal response and affordable requirements. Do you think that a competitive League of Legends or CSGO player would trust the cloud's response time? I think not. I see rather that the cloud can be an alternative, a complement, an option that will become more and more feasible over the years. But just like the music is always purer and authentic on a vinyl than in MP3, the games will continue to feel purer in material, and I do not think it will go away like vinyls did. No: Stadia is not going to change the video game industry. In any case, it has the potential to guide it, enrich it or supplement it with an alternative format and, for the moment, crawl on all fours.
Safer: stadiums.
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