GhostWire: Ikumi Nakamura, Tokyo Artistic Director, Leaves Tango Gameworks



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Ikumi Nakamura, creative director of the upcoming game of Tango Gameworks GhostWire: Tokyo left the studio.

Nakamura announced the news in a tweet sent this afternoon, pointing out that his departure puts an end to a 9-year-old saga. Inwardly wrong developer and his parent company Zenimax. Nakamura joined the studio the year of its founding and started a month before its acquisition by Zenimax.

"For several years, I have been doing my best to create the GhostWire: Tokyo I felt like my child, "she added in a LinkedIn message when she left. "I have also decided to engage in the new world. I can stay happy and someone needs me. Now, the huge world shows me endless possibilities, like an open world video game. Life [is] Non-linear. "

Before working as a creative director of GhostWire: Tokyo, Nakamura provided artistic support to the character, the enemy, the environment and the logo on The evil within, served as artistic director of the DLC of the game and continued his work on the series as a concept artist The evil in the 2.

In the days leading up to his nine years in the Zenimax studio, Nakamura also worked as a conceptual artist for Bayonetta at PlatniumGames and an environmental artist for Okami at Capcom.

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