God of War Battle Designer Works on Marvel Avengers – This Is How He Builds Better Superheroes



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The superhero fights are a breathtaking sight. In the Marvel cinematic universe, orchestral music ignites, there are dramatic landings of superheroes, lightning are projected, and the choreography is simply the better. But how do you translate this action into games? Vince Napoli has the answer. He worked God of the war as the main hero designer and was responsible for the design and implementation of Kratos' entire series of attacks for his Leviathan ax, his shield and his hand-to-hand combat. And now, he puts his expertise to the service of the Marvel Avengers, allowing Ironman, Black Widow, Hulk, Thor and Captain America to feel like a superhero at any moment, no matter who the player is with he plays. I had the chance to chat with Napoli about how he was going to make us feel like a hero with every punch, kick and explosion, as well as the way his time with Kratos influenced the day. Avengers' approach to kicking ass.

Like God of War, the character comes first

Napoli has defined a set of clear rules about how the fight will work for each Avenger and, surprisingly, this is not much different from the way he created the style of the Kratos trademark. "God of War is a great character-based game," he tells me. "We are not just working on a combat system, we are realizing the fantasy of a character," says Napoli. "It's actually what drove me to work on Avengers – working on so many iconic characters – to live with the character and say," What would the character do, how will they move? What is forbidden? What is forbidden? The rules? Yeah, the rules of the world may seem dry and boring and give you maybe flashbacks to school, but knowing one's character upside down is essential to make sure that even when he's not speaking, his personality continues to flow out of the way they're going fight.

"One of the key things I've used pretty much at every place I've worked on is:" Here are the rules of the character. They do not back down. They do not back down in their fights. their style, "says Napoli, before saying that when it's about someone like Captain America," they always keep their heads focused on the future, because they always keep the line of sight – as if a trained soldier was not looking around. They do not do things for fulfillment. "Find out what defines the personality of each avenger, whether it is the intelligence of Ironman (where his gadgets) or the bestial force of Hulk, who means that he's arming his environment, is at the heart of the way you fight in Marvel Avengers. "To be honest, we really built the fighting system around the characters," Napoli tells me. a bit the same as in the storytelling: you'll see the characters and you say … you know, if we have to feel like an assassin, we'll use stealth. Let's give him these [qualities], then start building the combat system to account for all these things. "

Not quarterfinals

Because each Avenger has its own personality and therefore its fighting style, according to Napoli, "the game is played very, very differently when you play with each of the characters … The personal mechanics is totally different. defense is very different ", Example. Unlike Hulk, who has almost invincible muscles to absorb attacks, "Widow does not block, she will not block attacks, she will escape them, she will use her grappling hook" to move quickly knows she can not take as many shots as the other Avengers.

Making each Avenger feel like he can easily be at the center of his own game and having enough attacks to tackle any enemy solo is essential for Crystal Dynamics and Marvel's vision for the game. Napoli, "When you play Iron Man, you must get the impression that" it's an Iron Man game now. "He does not share this game with anyone, unless he has to do it and when you get to Black Widow, you're like, 'wow, it's a game of Black Widow .It has all the features.' 'Judging by what Napoli' said, it looks like it does not matter which Avenger you play I will never feel like you've been traded.

Making each Avenger feel like he can easily be at the center of his own game and having enough attacks to tackle any enemy solo is essential for Crystal Dynamics and Marvel's vision for the game. Napoli, "When you play Iron Man, you must get the impression that" it's an Iron Man game now. "He does not share this game with anyone, unless he has to do it and when you get to Black Widow, you're like, 'wow, it's a game of Black Widow .It has all the features.' 'Judging by what Napoli' said, it looks like it does not matter which Avenger you play I will never feel like you've been traded.

Yet for those of you who are already planning to know who to bond with them when leaving the game, Napoli is quick to point out that it's when you play Marvel's Avengers game. in multiplayer that everything starts to make sense. The strength of the Avengers flourishes when the four (RIP, Cap … for the moment) are together. "When you take multiplayer into account, it starts working really well, because you get really different characters, so in multiplayer mode it's not just:" Hey, we do the same things . "Nobody does the same thing – really, everyone plays their role, which is great," Napoli told me. It's time to start wondering who's going to be what Avenger … Hicks. I want to crush someone on the floor in the manner of Loki and manic quibble all the time, whatever you like.

In summary, if the attacks of God of War made you roar like Kratos (with joy, I would point out), then, thanks to Napoli and the entire team of Crystal Dynamics, Avengers Marvel could be for you. If you need one last effort, Naples has one last thing that it wants to keep in mind: although "you have had the opportunity to visit the Marvel world very often in movies and comics, we want you live in the world of Marvel. "Get ready to meet, Avengers.

If you want to know more about Marvel's Avengers game, here's why his creative director asks "Are we just a danger to society and we do not know it?" and why Marvel's Avengers game will talk about our favorite heroes at their lowest point, or look below to see our preview of the game!

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