God of War director says original game was almost first-person



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Kratos swings his Blades of Athena down a narrow hallway, hitting three henchmen in the process.

We could have felt like a Spartan with a first-person fight in the original God of the war.
Screenshot: Sony / MobyGames

I don’t think it would be controversial to say that in addition to his brutal and satisfying fight, God of the war fandom loves the series for the way this fight is shown in its third-person cinematic perspective. It now seems impossible to imagine the game’s cinematic camera changed in any way, but David Jaffé, the director of the years 2005 God of the war, revealed that the game was originally going to be a first-person perspective.

During a video on Jaffe’s YouTube channel, where he uncovered other design secrets behind the original game, he revealed that the plan to make God of the war the first person was in the works for four months. The idea was to solve a gameplay issue that plagues third-person action games like wonder Ultimate Alliance, where players can lose track of their character in a crowd of enemies.

Jaffe said the inspiration came from the first-person combat of Dreamcast’s hack-and-slash game. Make X. Although Jaffe admits Make X is “not the best game in the world,” he said his hand-to-hand combat was “well done”.

“I thought that would be a really cool way to differentiate us. But I think in the end it got tough to get the kind of emotion, combat and character building that I was hoping to do, ”Jaffe said in the video.

Jaffe added that he was not sure about the idea of ​​doing God of the war the first person would have survived long enough in the pitch process to get to Tim Moss, the lead programmer at Santa Monica Studio.

Santa Monica Studio’s decision to make God of the war a third-person cinematic experience is thanks, Jaffe says, to the team that saw footage from the action-adventure game Ico, and extremely elegant The devil can cry demo, at a DICE conference in Las Vegas.

To address the issue of players losing Kratos in the crowd, Jaffe said Santa Monica Studio took more inspiration from the protagonist of Shinobithe red scarf. Likewise, the studio made the iconic Kratos Blades of Athena a way for players to follow the Spartan as he uproots the entire Greek pantheon, one death at a time.

Personally, I think we’re better off with the third-person series. I can’t imagine how horrible it would be to see Kratos’ death toll increase firsthand. I also think seeing him earn Red Orbs through Quick Room Events (you know those ones) would be too much. David Cage-esque for my taste.

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