God of War Ragnarok will be the last game in the Nordic saga to avoid stretching the story too much, according to Cory Barlog.
Speaking to Kaptain Kuba in a new interview, the director of the show’s previous entry revealed that it was his decision to end the Norse Saga with God of War Ragnarok. God of War 2018 and the upcoming sequel took 5 years to develop, and it would have taken around 15 years to cover a single story arc with three games, which Barlog considered too much.
During the interview, Cory Barlog and God of War Ragnarok director Eric Williams also discussed the variety of enemies, acknowledging the low variety seen in the previous game. They also confirmed that some of the 2018 game’s enemies will return in the sequel, and some of them will return in new ways.
God of War Ragnarok is currently in development for PlayStation 5 and PlayStation 4. The game will be released worldwide in 2022.
Due to Kratos’ actions at the end of the previous game, Freya, once an ally turned foe, vowed revenge for the death of her son, Baldur. We wanted to remind players that Freya is not only a terribly powerful user of Vanir magic, but also a formidable warrior in her own right. Enraged by Kratos’ escape from justice by his hand, Freya will turn all weapons at her disposal towards her son’s killer.
Also suffering the loss of his sons and half-brother, Thor’s legendary bloodlust and wrath will be aimed at Kratos and Atreus. Despised by Mimir as the “greatest butcher’s bastard of the nine realms,” Thor earned his title of one of the most powerful aesir gods by eliminating nearly all of the giants at Odin’s command. While we don’t want to say too much just yet, we believe that even a glance at Mjölnir surrounded by lightning will give you a clue how great Thor will be as an opponent.