GOG licenses "about a dozen", apparently due to financial problems



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It is estimated that 10% of the total workforce may have been affected by revenue-sharing competition with other showcases

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After layoffs estimated at 800 at Activision Blizzard two weeks ago, collective layoffs last week at ArenaNet and FireMonkeys' EA studios, and layoffs in a number of other studios over the past week. from the previous six months, CD Projekt Red's GOG shop seems to have joined the band. growing list of studios letting employees go in droves.

As reported by Kotaku, GOG laid off several employees last week. In a statement, a GOG representative said that a dozen employees had been affected.

"To let people go is never easy," they said. "We have reorganized some teams since October 2018, which closed a dozen positions last week, and since the beginning of the process we have welcomed nearly twice as many new team members and currently 20 vacancies. "

Previous and current employee reports suggest that the company may be in trouble. Sending to Kotaku, a laid-off staff member said the layoffs were attributable to financial problems at GOG, while his storefront was threatened by larger revenue shares for developers. other platforms, such as the Epic Games store.

"We were told it was a financial decision," they said. "GOG's revenue could not keep pace with growth, the fact that we're about to be in the red has appeared in recent months and that the market is tending to increase [developer] the revenue share has or will affect the results. I mean, it's just a strange situation, as if things were getting really desperate very quickly. I know that February was a very bad month, but January was excellent. We were in the middle of restructuring, moving teams, not without precedent. But such large layoffs have never happened before. "

The same employee estimated that those affected by the dismissals represented 10% of the total Government workforce.

Two other current employees also told Kotaku that Gwent, released early last year by GOG's parent company, CD Projekt Red, did not sell well. In addition, Thronebreaker: The Witcher Tales, another 2018 version of the studio, was originally intended to be exclusive to GOG, but was also released on Steam, due to its lack of reach.

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