Google Stadia is the moonshot game streaming needs

Obviously, there are still many questions. We do not know what Stadia will cost or what its performance will be for millions of players destroying Google's servers (the beta version of Project Stream was solid, at least). But after a lot of false starts in the streaming of the game, Stadia has the impression of giving the bold assent that could really make it take off. This may seem surprising from a company with little experience in gaming. But historically, many of the biggest changes in the industry have been made by newcomers: Sony has proven that CDs are a viable upgrade of cartridges with PlayStation and Microsoft has shown the importance of a robust online service with Xbox Live. Each of these companies has used their expertise to change the game landscape. So it makes sense that Google is slamming continuously. This requires a thorough understanding of the Internet and an experience in providing complex services to a wide variety of devices.

For years, streaming of games on the Internet has seemed like a dream. A decade ago, OnLive caused a sensation, but a few years later, it burned (Sony has recovered its patent remains). Gaikai was a direct competitor, which Sony chose and used its technology to create PlayStation Now and Remote Play. More recently, NVIDIA had the chance to try its luck with GeForce Now – a solid service but still in beta. There are also smaller companies like Blade and Parsec that are trying to stand out. Microsoft, meanwhile, explains that he's working on his own streaming game streaming solution, Project xCloud, on which we expect more details at E3.

Although all of these services basically do the same thing (let you read titles running on remote servers via the Internet), the scope of Stadia is on a whole new level. Google says it will be powered by servers running custom processors and AMD GPUs capable of processing 10.7 teraflops, tied with the NVIDIA GTX 1080 Ti. In comparison, the Xbox One X, the most powerful console at the moment, has six teraflops. The company claims that Stadia will support up to 4K HDR at 60 frames per second, which only gaming computers can reach today. It also offers 8K 120+ FPS on the line, specifications that no game supports now. To cope with more demanding games, Stadia will be able to use multiple servers and GPUs seamlessly. And it will also rely on server-type SSDs, which means your games and levels will load faster than any console. Basically, you will not have to worry about specs anymore.

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