GTA’s classic protagonists get a 3D makeover by an artist



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3D artist Hossein Diba used Zbrush and Marmoset to give four iconic Grand Theft Auto protagonists and cover girl the ultimate 3D makeover.

Older Grand Theft Auto The stars of the titles got major graphic improvements thanks to a dedicated 3D artist, who took the protagonists of four of the most well-known titles in the series and brought their signature looks to the ninth generation. With Grand Theft Auto VI rumors are spreading, discussions of returning characters and settings using modern hardware have been on gamers’ minds.

Grand Theft Auto IIIis Claude, GTA IVis Niko Bellic, City of viceis Tommy Vercetti, and San Andreas‘CJ all star in Grand Theft Auto Entries that were released within seven years of the early 2000s, which are widely regarded as one of the greatest sandbox games ever made. Since Rockstar isn’t producing new entries in the series like it used to be, in large part due to the more intensive production required for large-scale open-world games with the kind of graphic detail that current gamers have come to expect, these four remain among the most iconic playable characters in the series. Since their peak, players have spent the long time between Grand Theft Auto V and WE find various ways to pay homage to the most loved GTA entrances of yesteryear.

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To this end, since the graphical inferiority of the old 3D Grand Theft Auto titles compared to the likes of GTA V, 3D artist Hossein Diba took Claude, Niko, Tommy and CJ and gave them a gloriously detailed and very realistic review, which he posted on his ArtStation account for all to see. As a bonus, Diba also made GTA San Andreas Iconic loading screen and box art model in the same 3D style.

Diba’s ArtStation site also features stills of the renderings from different angles and perspectives, offering a more complete view of the amount of work and detail that went into each one, from lashes to skin texture, courtesy by ZBrush, Marmoset Toolbag and Diba’s own artistry. eye. Diba is certainly not the first 3D artist to review less graphically detailed characters, as other artists have done for games like Among us, but his work on these highly realistic human figures has certainly won the admiration of Grand Theft Auto Fans.

While Grand Theft Auto VI is even more of a dream than a hopeful reality at the moment, artists like Diba provide a visual glimpse of what gamers might expect if Rockstar Games returned to its golden years. More importantly, it gives fans of the series a taste of what hobbyist artists, hobbyists, and independent creators are capable of, with the right tools and skills.

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Source: Hossein Diba

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