Halo Infinite Dev Explains Why There Will Be No Assassinations At Launch



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Halo Infinite developer 343 Industries explained why Assassinations won’t feature in the game’s multiplayer mode at launch, which the studio originally announced in July. Lead mission designer Tom French told Eurogamer that 343 is a fan of assassinations, but his own data shows people tend to turn them off.

“[Assassinations] aren’t ready for launch, ”French said.“ Actually, we really love assassinations… but what happens on a lot of levels is people turn them off just because there’s a downside. to gameplay. “

Now playing: 5 things to know about the Halo Infinite multiplayer preview

Performing an assassination in Halo leaves your character exposed and vulnerable while the animation plays, so it makes sense for people to turn them off. On the other hand, performing one can humiliate your opponent, so it’s a real power move if you can pull it off.

French said 343 is still considering adding assassinations to Halo Infinite over time, when the studio can find a way to make them feel “meaningful” and “accessible.”

It’s no surprise that Halo Infinite doesn’t have assassinations at launch, as 343 confirmed during the Halo Infinite multiplayer livestream in July.

Halo Infinite’s first public beta test took place at the end of July. If you missed this one, another test is ahead. We don’t know when or what kind of content it will offer, but the only way to access it is to sign up for the free Halo Insider program.

In other Halo news, 343’s Kiki Wolfkill recently discussed some of the challenges of bringing Master Chief to the small screen with the upcoming Halo TV show.

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