Halo Infinite reclaims one of the series’ most iconic weapons



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When Infinite halo Coming out later this year via Xbox One, Xbox Series X, Xbox Series S, and PC, it will be missing one of the series’ most iconic weapons, and according to 343 Industries, that’s because no one has it. ‘actually uses, at least in multiplayer. In the game’s multiplayer and campaign, players will have a new, rapid-fire automatic shotgun called the Bulldog. And rather than having two shotguns competing against each other in the meta, 343 Industries added the Bulldog in place of the game’s classic and standard shotgun, which has been in every game. Halo game since the start of the series on the original Xbox.

As you would expect, this decision sparked substantial controversy and it has the potential to spark more negative reactions upon release if the Bulldog falls short. That said, according to Quinn DelHoyo, senior in-game sandbox designer at 343 Industries, part of the reason 343 Industries felt like it needed to change things up was because the old shotgun wasn’t used much. , which many find difficult. to believe, but you would assume that this claim is supported by a lot of data.

According to DelHoyo, the new shotgun isn’t as powerful as the old shotgun, but it shoots and reloads much faster. Of course, part of the fun of using a shotgun is how much it depends on accuracy. If you weren’t precise with your first two shots from the old shotgun, you would usually toast. It made using the weapon a serious gamble, but the feeling when it paid was great. However, it looks like the Bulldog will be less punishing with its faster rate of fire and reload time. And it also looks like there might be more overlap with the SMG class, which would defeat the goal of having a shotgun class in the first place.

“The Bulldog is a versatile weapon that offers the player the role of a shotgun and a close-range playstyle more frequently in multiplayer than before. Halo titles because it is lower on the weapon lethality scale and therefore more prevalent, ”added David Price, the game’s lead weapon designer.

Beyond multiplayer, it remains to be seen what in the campaign will provide the same satisfying feeling of mowing down enemies with the punch provided by the classic shotgun. That said, you have to imagine that multiplayer takes priority over the campaign, as it will be multiplayer that will keep players long after launch and generate the bulk of the revenue over time.

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