Hands On: Introducing Yoshi's Craft World With Nintendo Switch



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When we applauded for the first time The craft world of Yoshiwe would be lying if we said that our first thoughts were not like "oh look, another Yoshi game '. This does not mean that we do not like what we've seen, but the Yoshi series has always played a little safe in the past, and at first glance, beyond the artistic style, one could say as much of this clever addition to the switch library. Well, now we actually have play this – and exceeded the only level available in the free demo – what do we have to say now?

Let's start with the obvious. the game is as sweet as heck. If you point to an item that is not alive on the screen, you can be sure that it looks like a child's art and craft project realistically at a time. and unrealistic. If you do not know what we're talking about, take a look at some of the screenshots in this article.

It's an aesthetic that works, and that works by the load. If you can stand there and sincerely say that you do not find anything charming about the game, we reserve the right to stay in a similar place and call you a demon without a heart. The tiny details of the Shy Guys waving butterflies on paper sticks, in a train made from a can of cola, all this smacks of creativity and gives the levels we've tried a great deal of consistency.

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But enough of the looks, anyone with eyes already knows how visual it is. how does the red thing play? Well, it's a game of Yoshi. He feels almost exactly like The woolly world of Yoshi for the most part, but it's in the finer details where things start to change. First of all, our favorite green dinosaur (or should it be Yoshi?) From the Mario franchise is not limited to going from left to right; in a style similar to a handful of levels in The story of Yoshihe can go forwards and backwards by the often forgotten Z axis, where the levels allow it.

You are not allowed to run entirely free, however; you can only move on predetermined paths clearly marked under your feet. This seems limited at first, but as each 2D platformer has the same linearity of movement, it is actually quite refreshing to climb suddenly rather than constantly right.

Eggs behave very differently now too; you control freely the aiming reticle and you can aim literally everything you can see on the screen that is neither the HUD nor yourself. Enemies in the background? Throw an egg to them. Pieces in the foreground? Throw an egg to them. A piece of indestructible landscape inconsequential to your left? Throw an egg on it, although it does not do much. Where this benefits the most from the game is in hidden collectibles, as previous games were based on obscure border corners with invisible winged clouds, but Crafted World adds a whole new dimension (literally) to hide the hidden objects much less complicated and obtuse, but still hidden enough to make them a little fun challenge.

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We must also try the "opposite side" of a level, where the camera rotates 180 degrees around Yoshi so you can see the back of everything when you are looking for lost poochy puppies. It's nice to see the courses from a different angle, and that can help you find collectibles that you may have missed before, but it takes a lot more space in the background than this which had been shown in previous presentations of the game. So much so that a previously promoted mechanic, by which two Yoshis pounding the ground simultaneously to reverse the perspective of the command, is no longer present. Yoshi's Flipping Island this certainly is not.

Speaking of cooperative, we also had a positive speech. We did not have much luck playing it for a long time, but compared to what we played, it was very different. In Woolly World, for example, you often feel that your co-op partner is hobbling you, taking you to the front, or falling behind. We can not really say how or why, but in Crafted World, it seems much more balanced and you can help each other much more effectively. Of course, you can still swallow your partner and spit him out in danger; all the sabotage you would like, so if it's more your jam, do not worry.

Overall, Yoshi's Crafted World seems to be on its way to becoming a good game. The new mechanics are fun and add a new twist to the thing, the aesthetics are wonderful, and while not all that revolutionary, it is always very entertaining and fans of the series will enjoy it. It may well be "a new Yoshi game", but if all goes well, it's more than good.


The manufactured world of Yoshi arrives on the Nintendo switch on March 29th.

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