Hellblade dev talks about the ultra-realistic environments of the “mental terror” experience Project: Mara • Eurogamer.net



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As part of the last video episode.

We haven’t heard much about the metal terror experience of Ninja Theory Project: Mara since its unveiling early last year, but now Hellblade and Enslaved studio has offered a new insight, focusing on the meticulously rendered environments of Mara, as part of her latest video developer.

Previously, Ninja Theory described Project: Mara as an “experimental title that explores new ways of telling stories” built around a “real and grounded representation of mental terror”. Using ‘accounts of real life experiences and extensive research’, its goal is to recreate the ‘horrors of the mind as accurately and realistically as possible.

Now, in his new developer video, Ninja Theory Creative Director Tameem Antoniades has detailed some of the processes the studio has adopted in order to capture that sense of realism for Project: Mara, and deliver an experience that “isn’t like like a game and doesn’t look like a movie [but is] something quite different “.

The Dreadnought Diaries Episode 3 – Capture Reality.

Antoniades says that the studio “tries to do a lot of things that [it’s] never attempted before, ”notably in their efforts to“ obsessively capture reality. ”Specifically, the art team is focused on recreating Project: Mara’s environments – based on a real-world apartment – as perfectly as possible, capturing its materials, scanning its geometry, and creating procedural tools to build the “most ambitious and realistic game setting ever created by Ninja’s Theory.”

This work, according to Antoniades, marks a change for the developer in the way he creates art. “Artists aren’t there to just create an object,” he says, “they’re there to create systems that can create that object and endless variations of that object”. It’s an approach that “lays the foundation for all of our projects through the studio and all of our future projects.”

There’s plenty of footage comparing Project: Mara’s Digital Apartment with its real-world counterpart, if you’re interested in seeing the final results, in the studio’s latest video.

Project: Mara, which still remains an enigma beyond its initial trailer and today’s update, is just one of many projects known to be in development at Ninja Theory, owned by Microsoft. Others include The Insight Project (described as “an ambitious combination of technology, game design, and clinical neuroscience brought together for the purpose of generating strategies for alleviating mental distress”) and Saga’s Saga: Hellblade 2.



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