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The update version 3.1.0 of Super Smash Bros. Ultimate hosts the largest number of game changes from the point of view of balance so far. A number of fighters have received a long list of improvements and / or nerves in their kits.
Needless to say, there will likely be changes in the list of levels – that's why we've chosen to reset our level section for the game. We've already talked about the biggest winners in the game. patch. Let's talk about those who have been the most abused.
Notably, Nintendo obviously caught the wind whose characters were the strongest in the previous meta. Those who have been nerve are (or have been) all the higher levels.
These fighters were Lucina, Olimar, Peach, Daisy and Pichu. Wolf is another fighter who has received some adverse adjustments, but he has also received some improvements as compensation. As a result, Wolf is not present on this list of "biggest losers".
As the last super major was Smash 'N' Splash 5, the new meta still has a lot to do since this tournament was played with the 3.0.1 patch. It is interesting to note that FOX | MKLeo was the one who won this event using only Joker – which remained virtually unchanged in version 3.1.0.
Snake has also received no nerve despite his popularity at major events and the fact that he is considered a leading candidate. This is one of the main reasons why he was ranked among the "winners" of the patch, even though he found only a slight modification of his Jab twine . Since the other upper levels have been nerve and he's left alone, it's possible that he's even stronger to go farther.
Marth in patch 3.1.0 has not received any changes. For her part, Lucina, her Echo hunter, saw her efficiency reduced to two of her movements.
His frontal and aerial attacks saw their recoil distance decreased. Although it was the only nerves, these two movements are basic attacks in the arsenal of Lucina.
This has probably changed with the hope that Marth begins to see more games. As before, Lucina eclipsed Marth because of the fast tempo of the gameplay.
While Marth has never been considered a "bad" character in Super Smash Bros. Ultimate, Lucina has often been considered a leading player. In addition, his less precise style of play made it easier to play than Marth.
It will be necessary to see how much Lucina will manage these nerves in the meta of 3.1.0.
Pichu in Super Smash Bros. Ultimate is the very definition of the glass cannon. Not only is his weight outclassed by all other fighters in the game, but all his electrical attacks inflict damage.
Nevertheless, Pichu is considered a leading fighter since the game's release. Ironically, Pichu was considered the top choice in his advanced form, Pikachu, who is also a playable fighter.
To solve this problem, it seems that the developers have decided to put more emphasis on its "glass" attribute. Most of the attacks that caused him damage are now even worse.
"The increase in the number of damage suffered while using the move" is a change that appears for eleven of Pichu's official ratings. In other words, Pichu will do more harm than before by using tilt forward, smash forward, down smash, downstream air , downstream air, jet forward, neutral special, special side and special.
On top of that, the "gun" qualities of Pichu have also been slightly reduced. Specifically, its forward tilt attack saw its downward growth reduced from 150 to 130.
Additional recovery frames were added to the smash ahead of Pichu. This movement has become a little easier to punish on a breath and a shield.
Finally, the blues of Pichu were a little widened. This makes Pichu a little easier to hit now. To make up for that a bit, the size of the Pichu Shield has been increased to ensure that its blues did not reach their maximum by blocking with a healthy bubble.
Overall, this means that the quality of life of Pichu stocks is even worse than before. Players controlling this electric mouse will likely have to choose their options more carefully than before.
The changes made in patch 3.1.0 mean that some moves will be riskier for Olimar. In particular, its advanced smash and up smash attacks have a bit more recovery than before.
Up Smash in particular was remarkable as being very safe on the shield. As three additional images of delay have been added to this move, many characters should be more able to punish these attempts.
After plugging the shield with shields, Olimar will no longer be able to counter dodge against six shots, but shooting at seven and eight will also work if Olimar does not use purple Pikmin or yellow.
As Olimar is also a short character, his pale blues have also been developed as with Pichu. It is now a little easier to hit.
Unfortunately, Olimar did not receive the same treatment with his shield. This means that specific attacks at specific angles will basically ignore a blocking Olimar and hit it anyway.
Overall, it seems that Olimar users are facing difficult times. Players will need to change tactics about how often they use their smash attacks because they are no longer safe in so many situations.
As far as the shield problem is concerned, they can only really hope that Nintendo is talking about it in an upcoming patch.
Nintendo's favorite princesses have also seen a reduction in their power level. Their front and back throws are now slightly worse as a kill option.
With regard to their special stages (the Peach bomber and the Daisy bomber), they have become less secure. Additional recovery frames were added after hitting an object.
Finally, more recovery time has been applied to their special offers. This means that opponents whose recovery is particularly poor will not have to manage as many turnips to get back on the scene.
Interestingly, they received a bonus for the golf swing from their smash forward. The launch distance has been increased, improving the KO potential of the movement.
Overall, their damage has remained intact, but players will have to work a little harder to own an opponent's stock.
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