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IO Interactive will add ray tracing lighting effects to the Xbox Series X / S versions of Hitman 3, alongside the PC, it is said.
Studio Hitman 3 has previously committed to adding title graphics functionality via a post-release update, but in a new Xbox.com blog post it specifically confirms that it will be coming to “Xbox Series X Hardware | S ”.
IO CTO Maurizio de Pascale said: “It’s great that the X Series GPU | S supports Ray-Tracing. We’ve already started work on RT technology for our Glacier engine’s renderer, and once it’s deemed ready for prime time, we’ll definitely bring it to Series X | S. “
There hasn’t been confirmation yet of ray tracing coming to the PlayStation 5 version of Hitman 3, but that could simply be due to the Xbox-centric nature of the above marketing message.
It was revealed this week that Hitman 3 on Xbox Series X has a resolution advantage over the PS5 version, according to a technical analysis of the newly released game.
Digital Foundry reports that Microsoft’s flagship next-gen console runs the game at native 4K resolution, compared to the PlayStation 5 which runs at 1800p and the Xbox Series S at 1080p resolution.
“I know Xbox fans have been waiting for a game like this,” said writer John Linneman. “So there you go, we have a higher resolution on the X Series than on the PS5, but they both have the same textures of course.
“I think the quality of the shadows was actually a bit different. I noticed the X series had higher resolution shadows than the PlayStation 5 and S series.
In terms of performance on next-gen consoles, the site claims that all three versions “barely wobble a 60fps lock from start to finish” without having to choose between quality and performance modes.
VGC reviewer Matthew Castle wrote in this month’s Hitman 3 preview: [a few] tweaks, there are fewer hops than what we saw between Hitman 1 and 2.
“Agent 47 has a camera to hack locks and analyze clues (handy for playing Detective Dartmoor), but it’s more of a story gadget than a versatile tool. As far as I know, older levels did not gain hackable doors the same way they were updated with additional bushes in Hitman 2. “
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