OCTOPATH TRAVELER Eight-way traveler Raiders Comments on the competences protagonists. Thieves Hong リ オ ン | Hong Kong 01 | Anime Game



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[OCTOPATH TRAVELLER Eight-way Traveller Raiders] Switch RPG Japanese Chef-Worker "OCTOPATH TRAVELER" "Eight Party Traveler" was launched, but because the game is not a Chinese technical help (there are six languages ​​like Japanese and English), some players may not know the skill effect of the character, we will now explain in detail the skills of the thief of indifference "Therion". (HK01 app users please click to enlarge)

The esoteric must learn all other skills before he can learn (requires 5000JP), and must be BP Boost to LV4 use.

The Special Character Command – Unlock (Opening)

may open the locked treasure chest (purple cover) on the map.

Cartographic Skills – Theft (Pirates)

Flying NPC props, the success rate depends on the level of the two camps and the rarity of the objects. NPC items can only be obtained once, and the same items can only be obtained by stealing or "buying" from the merchant.

However, a small number of accessories are not for sale and can only be obtained by flying.

Simple Experience

The basic skills of thieves are of course "flying", but "Eight Travelers" is not the same as the general JRPG, theft (no matter the fighting skills or card) is not inevitable. In fact, it is not too practical. The success rate is low (usually filled with BP Boost to succeed in flying), and the stolen items are not too special, usually the mixing materials used by pharmacists.

Regarding unlocking, there are no accessories in the locked chest at the beginning or middle of the game, but because the author has an obsessive-compulsive disorder ( you can not accept the unopened chest on the map). There are long-term thieves.

In terms of combat, thieves do not have high firepower and lack range attacks, however, HP flight and SP flight do not require BP reinforcement to make 2 attacks , and the enemy of the weak short sword can quickly break the shield. More importantly, thieves have valuable physical weakening abilities, which can shine in the Boss War, and the hunter or uncle swordsman with a strong physical attack is also a good combination.

Another SP sharing is also a very practical skill because SP's powerful skill is very important, and the upper limit of SP is very low (even 30 is also about 100), with some skills going to pbad SP So use the thief's SP to share the SP with the SP-dependent role, then use the SP to steal the SP to save the SP. And fly HP, placed on the power of attack is not exceptional, may not be prominent, but if you let the uncle swordsman with the badistant occupation of thieves, you can play the ghosts of the strong general, basically as long as undoped, once HP The flight can return HP to full.

It is also possible to share with BP Boost SP full at the beginning of the battle, hand over a large number of SPs to scholars or fighters, and then you can use skill bombardment without answering SP crazy in battle. However, the SP that exceeds the upper limit of the character will be lost once the battle is over.

Priority Learning Skills

If you are using Thieves as your primary physical output, you must first learn HP Flight and SP Flight. If you have a physical release role, learn bats and owls first, then the SP will fly and share the SP.

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