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Red Dead Redemption 2 has been running for about a month, I think everyone has played 7788. This work is indeed a job that needs to be tasted slowly and delicately.After the rush, the author also decided to d & rsquo; Write an evaluation of the projecting machine to sum it up:
It's not that the story of GTA is slowly unfolding
Although Red Dead Redemption 2 (Lowerly RDR2) is often considered a "Western Cowboys GTA version", before the release of the game, it was known that they had not played the same way. The pace of RDR2 is much slower than that of GTA. It is not a thrilling battle, but a delicate plan for a "great tea". It's the experience of the gang mates who have ended because of the time, who are desperate and have an experience of a lifetime. Since the beginning of the game, Rockstar has put in place a line of defense: the escape of ice and snow. The author has heard from many players that it was very stuffy, the first chapter being pen failure, etc., but have you ever thought about why the Heishui cruise flight, rifles and the rain had killed two companions and stole $ 150,000, Rockstar did not show Going out? "If you start with a flight screen, the idea that a thief and a prosecution by the police will bring a first chance." Anyone can think about it, but Rockstar has clearly avoided this idea. Because RDR2 is not a game where the story is told after a big series of action shots, and this opening will be the same as that of the bank of the GTA V Micheal. Rockstar started by telling you "this is not a GTA".
The first chapter, Ice and Snow, said that the story was very boring, but that she actually already explained a lot of things, including John's scar.
Companion, meticulous interaction, I want to relive after the end.
A different GTA companion will only appear when the task is going on, as seen in the RDR2 gang, which makes the story of the game more dynamic and free, and in addition to the plot on the line main, there is a pole. The story of a large number of gang mates is triggered by the player's initiative to talk and do tasks with peers. And each time the player finishes a main line, the gang mates will have a new conversation. This little development work will make the plot perfect, everything will run naturally and smoothly, and the player's action will be reflected. This also makes people more able to get into the plot. RDR2 describes in depth each member of a gang: it can be said that everyone has his experiences and his stories, and he is very careful from beginning to end, which makes the meaning of the contribution of the game unprecedented . And if you have already played the previous game, you will pay special attention to the performances of the actors of the episode, including John, Bill, Javier, etc., and you will be very concerned about the process of transformation of the rebellion of the boss. Seeing that the audience was following him, he was saying whenever the magic of "I've got a plan" slowly disappeared with the story. The completion of this kind of plot encourages the author to play more. Even if you have not played the previous game, as long as you have completed RDR2, for reasons that can not be reversed, and a deeper understanding of the character at the end of the period, you may want to replay it with regrets and experience what you missed.
The companions of each small transition camp will interact and facilitate the investments.
The celebration after some of the main lines is also evocative
Rich layout, picturesque landscapes
The layout of the OpenWorld game is designed to be fun, whether the layout is big or not, or that there are surprises everywhere. "Zelda: BOTW" has managed to create an unprecedented OpenWorld, and many attractions and rewards allow you to descend freely into the mountains. The RDR2 can not climb all the hills, but the map is also full of many elements, including the collection of hundreds of animal species, many fish, stone carvings and bones. However, what attracts the most people to explore are random aliens and special places scattered throughout the territory. The first, like the NPC being stung by a snake, being kidnapped, robbing a train, etc., often requires the player to stop to check whether he should intervene or not, and some of the following episodes are very interesting. The latter's last location includes 46 landmarks and 19 special pavilions, some of which are quarantine murders or mysterious and intriguing events. They can sometimes learn plots with notes and letters, and there can be new ones everywhere. Experience
Alien quests are as interesting as random strangers
AAA-clbad masterpiece developed by Rockstar for 5 years, RDR2 also has the most beautiful image: the woods and rivers are very moving, and even the texture of the clothes, the dry and wet effect of the clothes, the pile of horse manure on the ground, the sculpture of firearms, etc. Very careful When using a film lens for automatic movement, it is often fascinating to look at the picture, especially the effect of daylight in the morning and dusk, allowing the western cowboy to feel more romantic and freer.
It's nice to take a picture in the game.
The realism of the details has its advantages and disadvantages
The "reality" is probably the most important thing on the surface of RDR 2. As long as you observe it carefully, you can see the heart of the production team in all positions. As small as the blood and the bullet holes left on the clothes, the claw marks of the beast, the dirt stuck after the tumbling, the tail of the arrow when the arrow hits the wood, the spring bag that the horse shrinks in the snow, the level of water until suffocating suffocates when the person is hugged. Dead and perforating wooden boats will be punctured in the water and slowly sink, companions and pbaders will judge your caps and your horses: each NPC in each village has its own routine and different companions will use it in prison. Different ways to prevent you from going out, the bar playing the NPC piano finger corresponds to the tone of the music, and there are real problems at that time: "selling pigs", Chinese railwaymen, human rights society , racism, persecuted original Indian Residents and newspapers have different paintings. The authenticity and thoroughness of this work can be considered old and old, and it is difficult to match other games at all levels.
The performance of the blood is reflected in all parts, which can often be seen from her (laughs)
The newspaper records many parcels, and even the paintings of the same event will be different.
However, some of the goals of realism have also resulted in drawbacks involved. The most obvious is the coat action after the animal hunt, the difficulty of carrying large furs each time, the characters will automatically receive weapons to fire and enemy materials will be searched. Whenever you want to return the body, leave the horse too far to retrieve it, there is no Fast Travel ready to use, you have to burn a meat, etc. While Rockstar continues its realism, it has not been taken into account, or we can say that it is a balance of fluidity. In fact, as Heavy Rain and Detroit: Becoming Human, it is also necessary to improve the experience by performing a set of operations for each action. But if these experiences are repeated and if the abolition will not make the game difficult to invest, I think it should not exist.
There is no big surprise in the combat system, the pleasure is bloody.
Although the performance and pace of RDR2 are not identical to those of GTA, its combat system continues to use GTA V. This system is very familiar to everyone, ie the preset has been Assisted automatically, just aim a single photo and shoot, you can take yourself to the head. The convenience is very convenient, but the battle of the game is very simple, just like playing GTA V 5 years ago. You can disable automatic badistance, even the pursuit of the free goal, to achieve the greatest possible experience (using the horizontal line of the cap and the direction of the barrel to calculate the angle), but the difficulty of the game will be high, especially when driving. The aim at the time of the pursuit is quite difficult. The difficulty adjustment is quite extreme.
RDR2 has big battles, but the shooting mode is still the same as that of GTA.
Dead Eyes in the RDR panel is neither very different nor improved from the previous generation, but only adds the vulnerability observation function at a later stage. In the game, there is no plot to use Dead Eyes to show the protagonist's abilities (except for the two Brother chasing the girls). The dueling system is more difficult to change than the previous episode, and nothing is seen in the game, with the exception of the sniper mission. The greatest pleasure of RDR2 combat is the deadly effect, including head shots, explosive palms or limbs, and powerful ammunition such as explosive arrows and explosive bombs. In addition to the murder of Kill Cam by Max Payne, the blood stasis is much higher than the modern GTA. In addition, the author particularly likes to use the short tube gun sprint to push down, close-up shooting is very fun.
The monotony of the battle can be saved by an exploded bomb
Represent the protagonist Arthur even exceeds the clbadic 1st generation
The end of RDR1 is impressive, and John's abandonment of his escape to save his mother and son, Jack's report on his father's hatred can even be part of the most clbadic of the top ten games. RDR2 does not have an end of "super-expansion" as explosive, but adopts a chronic tragedy, a deeper arrangement and description, and the effect is more connoted than the first generation. The transformation of Arthur Morgan makes the players more insensitive and more helpless. Mary's letter, the conversation with the nun, "does not seek forgiveness" and the hope of John, Arthur, who is worn silently by the player, is even more embarrbading and embarrbading, and also puts forward the # 39; author's love for Arthur Morgan. Super John Marston.
Before playing RDR2, I thought Arthur could not follow John, but after he finished playing, he doubled it.
Many little strangers have stories of progressive dating, and some are as sad when they are online.
Once the story has entered EP1, it is full of details. You can check the newspaper to learn more about Arthur's spirit. What has surprised me the most is the connection between strangers. Rockstar has organized connections and dialogs for each bit. Allows the player to continue the mission aside and the story continues. And depending on the progress of the player, some foreigners and former companions of EP1 / 2 will dialogue with the past. There is no reward for these processes or encounters: you will not get hidden weapons or squadrons, but the words of your old friends are real and complete the story.
The epi line of Ep1 can be connected to each bit and the story will be extended, it is very well received.
Summary:
The level of care and thought of "Red Dead Redemption 2" is hard to catch up with other AAA games. If you play with caution, you will find something extraordinary. The slow pace of the game can be difficult for Hong Kongers who have a short life and very little time, but if you take the time to play slowly and pay more attention to the plot and the little details, the input that RDR2 can bring is one of the best. And it will be more like that in the second half. The plot in the second half of the game is also very moving: it is not easy to create a protagonist beyond John. As mentioned above, the tasks of the game bring many benefits. You will not have many places to spend money. This is often a show that will let you know more. Personally, I think that RDR2 exceeds the clbadic RDR1 generation in many ways, especially with regard to the connotation and the plot. However, if you really do not have enough time to play games and focus on it, it is possible that this game does not encourage you to invest and does not suit you.
The end is perfectly capable of taking RDR1, which is comforting but sentimental
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