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The loot games are difficult to integrate and Anthem is not different. But we are here to help you. In this guide, we've put together five tips that will improve your first hours.
Do not play alone
Anthem is better with friends.
It's a huge game, partly because you can fly in the sky or swim in the water. There is a lot of ground to cover and many enemy spawn sites. Playing with people you know makes the size manageable. If you are spinned, your allies can fight with you. If you fall, they can revive you.
If you do not have friends to play with, Anthem a matchmaking. Playing with a random group is always better and faster than playing alone.
Pick up and keep everything
AnthemS The end of the game is locked behind its story mode, but you can start preparing for it right from the start.
Anthem has an extensive manufacturing system that uses plans and resources. Some resources will only be available if you upgrade and upgrade your Javelin to get better drops, but you can collect low-level resources in the first few hours.
Space for gear and weapons is not unlimited, so you will have to dismantle objects. Use the safe to mark unwanted objects and facilitate organization. You can use the materials stored in your vault later.
Keep your expenses to a minimum at the beginning of the game. You get material quickly in Anthem, and some materials will serve you better later.
Think vertically
Whatever Javelin's choice, you can fly high in the sky or swim in the watery depths.
Flying enemies are easy targets, but so are you when you're in the air. Unless you are the storm (who gets better shields hovering), you will have trouble if you travel too often. Use flying to escape or gain a point of view and unleash your Ultimate from above.
Do not overheat
Overheating can be the worst mistake you can make Anthem. If you can not fly, you may be stuck without a good escape route.
If you fly too long, your bar will fill up and your jets will stop working. You will be grounded until you cool – and it takes longer to cool down after overheating.
To cool off, you can fly through the rain or water or browse the surface of a river. Diving quickly also eliminates heat. Sometimes your best option is to land and wait for your jets to cool down.
Some enemy skills also make your javelin overheat, especially if you are on fire. You can not do much to stop it. Instead, focus on what you can control and do not push your javelin too much.
Choose your starting Javelin with care
After reaching Fort Tarsis you will need to choose a javelin. You may be able to switch between Colossus, Interceptor, Ranger and Storm, but you can only choose one at the beginning.
Each javelin has its own strengths, weaknesses and styles. Here's a sentence about everyone, with links to our Javelin Guides:
- Tank players must choose the colossus.
- If you want to move quickly and attack with daggers, select the Interceptor.
- If you like playing in the balanced soldier class, choose the Ranger (which is the javelin you play in the tutorial).
- Mage lovers should choose the storm.
If you do not like your choice, you will have to wait for level eight to get your second javelin. Take a look at our Javelin guides that will allow you to have as much fun as possible.
You can ignore (almost) everyone in Fort Tarsis
You can talk to a lot of people in Fort Tarsis, even at the beginning of the game. A glance at the map will tell you that you want to chat.
When you talk to the people of Tarsis, you will get an idea of the world and a handful of reputation for one faction (or all three). Conversations do not give much reputation, but that adds up. If you want the campaign to run as quickly as possible, save the conversations for later, when you have finished your story and can interrupt the dialogue in town at the same time.
If you need a break from the fighting, talking is a productive distraction, especially if you want to learn more about the world or a story. If you focus on the end of the game, it's best to ignore those conversations and focus on the campaign. Unless a character has a mission, you can leave it for later.
Focus on combos
AnthemThe most interesting gaming system is the one that he has barely explains: the combos.
Most abilities in Anthem are either primers or detonators – the primers have a circle with a point and the detonators have a four-pointed star. Hit an unprotected enemy with a primer until he is afflicted with status. You will know that they have a status effect when you see a red symbol above their health bar. Once started, hit them with a detonator to detonate them.
Each Javelin also has its own combo effect. A ranger deals big damage to a target, Colossus a storm, Storm transmits status effects to nearby enemies, and an interceptor puts on a status aura that poisons, freezes, or burns nearby enemies.
These combos are powerful and they become mandatory in the final phase. They also make the fight more fun and engaging, especially in a group of friends where you can communicate. Master this process early and you'll be grateful for it later.
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