I am obsessed with the mechanical capture sequence of Anthem



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Kotaku Game DiaryDaily thoughts of a Kotaku staff member about a game we play.

Anthem is not a particularly sensual game, especially for a BioWare seal. There are no romance options. You flirt a little while chatting with computer-controlled characters, but nothing intimate. The game outside of a mech combination is in the first person, so the player hardly sees his character apart from the cutscenes. But damn it, the transition from a trial lawsuit to a third person is a hot deal.

This is a sequence that many players would not have thought of if Bioware had simply hinted instead of showing everything. Just walk up to that empty suit, push a button and go black would have been nice. What is leading us in this jump and fly action, right?

But no, the creators of the game took the transition to the next level. The player grabs the top of the suit, lifts up the legs and slowly slides them into this soft, padded opening. Although it offers rigid protection against creatures inhabiting the wilderness areas of Bastion, the suit is designed to give. See how it expands to fit the user's legs as she slides inside.

It is a sensual experience, a little sexy and that delights the senses. That's how I want to get into a combination of mechanical armor. I want it to be padded and snug. I want to feel protected. I want to feel invincible. Fortunately for me Anthem is not that difficult of a match. Once outside Fort Tarsis, well embraced by my metal friend, I feel safe.

There are many things I do not like Anthem. The story is banal. Interactions between non-player characters are not going anywhere. The shot is not nearly as good as other multiplayer sci-fi shooters destiny). But nothing prepares me for an hour in nature to draw scars like here.

Suitable as a glove.

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