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While waiting (perhaps more hoping than waiting) for an update to Bloodborne PlayStation 5, let’s imagine what From Software’s masterpiece would look like if it backed down from generation to generation – on the PSone.
That’s exactly what Lilith Walther, a technical artist and Unreal Engine 4 engineer working as a senior programmer on the indie JRPG Witch, does. She took to Twitter to reveal eye-catching clips of the PSX Bloodborne demake she’s working on – and it looks pretty sleek.
Can’t save without a save point? pic.twitter.com/5AAQrqCV4B
– Lilymeister ?????? BLACK LIFE IS STILL IMPORTANT (@ b0tster) January 16, 2021
You can now load maps by entering a loading area. At the moment, it only supports one entry per card, so multi-entry support is next! pic.twitter.com/JUiSUoecxV
– Lilymeister ?????? BLACK LIFE IS STILL IMPORTANT (@ b0tster) January 17, 2021
And that’s it for today’s thread! Thanks for checking everyone out ??
– Lilymeister ?????? BLACK LIFE IS STILL IMPORTANT (@ b0tster) January 17, 2021
retargeting failed but it made it 100 times better pic.twitter.com/4yPw0LF9Zf
– Lilymeister ?????? BLACK LIFE IS STILL IMPORTANT (@ b0tster) January 17, 2021
The sparse ’90s 3D visuals make Bloodborne look chunky and satisfying, like a gothic Tomb Raider of yesteryear. In fact, the frame rate is too high for a PSone game!
It’s the start, but I can’t wait to see more.
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