If this hymn player is right, the loot system is not just disrupted – it's basically down



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Poor old Anthem. The BioWare open world online game has gracefully landed in the hands of players less than a month ago, but one already has the feeling that it is based on life. The developer behind Mass Effect and Dragon Age has worked tirelessly to solve the many technical and balance problems that currently affect Anthem and its player base, but recent findings from a particularly wounded fan suggest that problems are much deeper than the surface. level.

Post on the reddit hymn under the name of TemperHoof, the player goes into a lot of statistical detail about the hollow correlation between scaling power, loot and damage in the game, showing mathematical calculations and tests that they used to prove their conclusions. It's so vast, it's a little dry unless you really are, really invested in the design of Anthem under the hood, but here is the TL; DR.

Because of the way Anthem would have averaged, equipping a legendary is better than equipping a legendary and six masterpieces, while registrations (which provide random roll effects on gear) would hardly make nothing. These calculations suggest that it is only the power rating of your equipment and nothing else, and that it has only been exacerbated by the update. 1.0.3 and its effects on listings.

"It's not a kind of bug," says TemperHoof in the post, but "a fundamental design flaw. At this point, the game is lying to you about the damage you do. This is why there is no datasheet, as nothing deserves to be saved. If you play the game thinking that your power scores, weapons, abilities, components, or associated registrations count, then you are hurting yourself. Follow my advice. Realize that from version 1.0.3, nothing else matters and simply become the gods of melee and ultimate spam. "

These underlying issues, which BioWare has not commented on yet, could lead to a constant drying up and worsening of the Anthem player base, especially since Division 2 publishes today and wants to be a competent offer of all that BioWare – and, to a separate extent, Fallout 76 – both failed to hold on.

The studio has recently responded to the concerns of the Anthem community regarding its lack of transparency since its launch, promising that the game "is here to stay" in an open letter on Reddit. We'll see if Electronic Arts will feel the same in a timely manner.

Unnecessary loot is not the only snake in BioWare's startup right now. Check out 11 keys Anthem Problems that the game must be corrected immediately.

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