I'm worried about this 'Marvel's Avengers' game



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Enemies approach in waves and appear easily, whatever the hero you control. That made me wonder: where is the danger? I know that there is a health bar, but I'm waiting to see how the game will balance the varying vulnerabilities of the heroes. Thor can take a bus that is thrown to him. Black Widow can not.

After introducing some of Thor's attack combos, including lifting attacks that left some enemies powerless in the air, the game went on to Iron Man and a firing segment in flight , while the hero pursued and shot down some drones and flying enemies. This is quite different from the rest of the hero segments shown in the demo, and in fact, the most traditional segment of Iron Man's fighting brawls seemed the most docile, floating around, enameling enemies and turrets with rockets and cluster attacks.

Hulk is next, with his typical antics. He can catch smaller enemies, throw them and swing them to attack others. but with some additional crossing mechanisms as he climbed the walls and jumped around the platforms. It's hard to tell from this demonstration demo that there is an instant death threat if you miss a platform, and even if you did, Hulk can surely survive such things, right? Is Captain America?

According to Napoli: "We will not only give Hulk [level] powers to everyone. The ability to arm the enemy [slamming foes into each other] is an example of how the uniqueness of a character enhances the gameplay. "Could an indestructible Hulk be a revolutionary little game, if it's faithful to comics and movies?"

Finally, Black Widow is introduced to deal with what appears to be the boss of this segment, a villain of Marvel called Taskmaster. His fighting style seems to be the best way to set up skills and to be able to customize a character in the game. When the Marvel Avengers arrive, there will apparently be a large number of skill assignments and customizations of the skin to turn your heroes into the ones you want.

In the case of Black Widow, we saw her combine melee attacks alongside her attack attack (MCU) (legs around the neck and swing), double guns, electrified batons and, finally, a neat stealth camouflage option that presumably acts as its only special. attack.

Watching the Black Widow segment provided the best idea of ​​the difference in style of play between the heroes. Her stealth and agility seem to have a very direct impact on how she's going to play – and given Avengers' so-disturbed co-op mode, I still have a lot of questions about how that works. will be played in game. Will the entire game dynamically switch between the basic parts of the heroes? How will they gel together? Will you ever fight in the same area with the heroes of your friends?

According to Rich Briggs, the team began with the Avenger's abilities and turned to the exterior: "We must create these characters as they see fit."

This is perhaps why the game is still a bit difficult to explain in simple terms. The short game demo suggests an arcade style action warrior, but at the same time, there are quick events for major hero attacks and during certain scene transitions. There are the Iron Man shooter on the rail, the Hulk crossing platform and a targeted boss battle with Black Widow. There are a lot of moving parts here, and maybe naturally, some of them felt a little hollow.

The project brings together several studios, including the talent behind tomb Raider (Crystal Dynamics) and Deus Ex (Eidos), as well as Crystal Northwest and Nixxes Software. Together, they still have nearly a year to appease their fears and make it work. If they succeed, this could be the hit game that the Avengers phenomenon deserves. Otherwise, it will be a costly mistake for everyone involved.

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