The new loot shooter from BioWare Anthem really expresses the feeling of flying in exosuits at the Iron Man, except in case of dive bombing. As players have learned, it turns out that the fastest way to get around the game world is simply to fall.
Although it is nice to take a break from time to time and admire the beautiful landscapes, including Anthem The fact that it is a loot-based game means that players spend a lot of time doing the same thing, in the same place, over and over again. Playing repeatedly in one of the game's stronghold missions, like the Tyrant Mine, means getting to know him thoroughly and finding a way to finish as quickly as possible. It did not take long for players to discover that falling into one of AnthemJavelin is much faster than flying.
How much faster? I have done some tests from myself in the initial free part starting area just outside Fort Tarsis to find out. Each area of the hymn has an invisible ceiling. Fly away and the game will eventually wrap you in a wind tunnel and redirect you to the ground.
Climbing just above the first Ranger Javelin waterfall, I used the stopwatch on my phone to find out how long it took to land on the ground. In freefall, it took 4.84 seconds the first time. By pointing my Javelin straight down and using his thrusters at maximum power, it took 9.72 seconds. I did it four more times and I got similar results. On the basis of these preliminary tests, the fall of Anthem is about twice as fast as flying.
It may not seem like much, but the world of Anthem has a ton of verticality. Much of the map is divided into highlands bordered by large canyons and just about every underground cave has at least two or three weights. Of course, some players have found even more exotic ways to move faster, for example by linking canceled animations of melee attack to keep their momentum. Where there is loot, players will find a way.
Logically, it does not make much sense, but that did not stop a number of players from discussing science fiction physics on the subtitle of the game. Some argue that, of gravitational attraction assisted by a rocket should be faster than gravity alone. Others claim that flying down Anthem cools your engines, which is likely to slow down Javelins with extra air.
Anyway, the end result is that no one driving a javelin will be able to save a person who falls from a building in ruins anytime soon. Unless they start to fall, too.