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While speedrunners are discovering new angles and breaking records all the time, the nature of certain levels and games means that some discs really stand the test of time.
A quirk of the original CONDEMN was the timer in game that you see at the end of each level. Rather than rounding or rounding up or down at the exact time of the end of the level, the game always rounds, no matter.
Now, if you are dealing with a bigger level or the speed of a full game, it does not matter. But what if you do a speedrun of a very specific level – a level that takes no more than nine seconds?
This is the crux of the matter that has seen a CONDEMN world record since September 1998, a record recently broken. As stated by the speedrunner enthusiast and YouTuber Karl Jobst, the disc has been dragging for so long because of the difficulty that there is to reduce a complete second rather than a half-second or a second. Fraction of a second.
The race is an Ultra Violence speed, which means that players have to run through the level as fast as possible in case of difficulty Ultra Violence with activated enemies. This means that there is a lot of chance in the races – will they give you a straight line until the end? – and a very small margin of error.
It's an excellent breakdown of how these CONDEMN The speedruns are working, and the way the community has been able to discover the use of new techniques to help save time. There was not much time to save either. If 4shockblast had lost an additional image at any point during their execution, the frame rate at which CONDEMN run means that the speedrun would have been recorded in 9 seconds.
You can see the complete course of 4shockblast, which stands alone at the top of the hangar's speedrun rankings, can be seen below.
This story originally appeared on Kotaku in Australia.
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