How games have conquered cinema – TechCrunch



[ad_1]

We thought that as video games matured, they would look more like Hollywood and be more focused on character development, storyline reversals, tight, suspense-inspired narratives, rather than action scenes alternating with cinematographic sequences. cut scenes. Hoo boy, we were wrong. On the contrary, the exact reverse happened. Action movies have become more like video games. And you know what, it's not a bad thing.

I thought of it by looking at John Wick's 3 last night. (What I loved, as I did 1 and 2 .) It's not just that his ballet of bullets – in especially the one with the dogs – looks so much like video games, in both structures and form, that they seem to have been practically ripped off a controller; you can practically see health bars and stunned markets hovering above the heads of the characters.

It is also that the main costs of the series, after Keanu – with apologies for Halle Berry and Ian McShane – do not constitute another character, but the world of John Wick, the Continental and the high table . Worldbuilding has long been a prominent citizen in video and tabletop role playing. now he's also in the cinema.

With regard to role-plays, films for musical ensembles look more and more like them. Consider the movies Fast and Furious or Game of Thrones . Each has a basic group that are clearly the "player's characters", as well as the available villains and extras who are "NPCs". Each starts with the characters at a relatively low level of skill / power, and grows over the series

In The Fast & The Furious The character of Vin Diesel is a very good driver and mechanic; by the time we arrive at The Fate of The Furious he is a superspic able to oppose himself to entire intelligence services. In Game of Thrones we see Arya become a high-level badbadin before our eyes, and Jon Snow becomes one of the deadliest swordsmen in Westeros, sending dozens of enemies, often several simultaneously, during night. rarely even sweaty, because – well, there's no real reason, otherwise it's what happens to the player characters, is not it? They go up and become the best.

This was not the case. Jason Bourne and James Bond were superspies, but they did not really improve during their series, or became so ridiculously powerful that they could neutralize a dozen heavily armed / armored expert fighters in thirty seconds, alone , as Shaw does in the trailer of the new film Fast & Furious . Most of Jason Bourne's action scenes are escapades; most John Wick are hunts. And of course, "hunt a horde" is the basic mode of first-person shooter since well before Doom.

Does the introduction of these new narrative tropes / styles / conceptions make things worse? Well, not necessarily. The Bourne series is much more impactful, in terms of emotional resonance and suspense, than the John Wick series, but this one is much more elegant, semiotically rich and immersive. I like them both pretty much equally. It would be a shame that the only type of action movie we've ever seen up to here is the stylized hyperreality of John Wick – but it would also be a shame that Hollywood does not have the same effect. have never made these movies about they were too brutally unrealistic.

In the end, video games have expanded the space of Hollywood possibilities and, in my opinion, it is always a good thing. Is it a universal rule that when technology introduces a new medium of storytelling, old media quickly adopt the styles and tropes of this new medium? Have the plays become more novels after Don Quixote? Has radio become more like television after the introduction of television? And if / when we find the most convincing structure or structures for AR / VR narration, will video games become more like this? It seems to me quite inevitable that the answer is yes.

[ad_2]
Source link