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Red Dead Online, the multiplayer accompaniment of Red Dead Redemption 2, is finally available and – surprise! – It sounds a lot like Grand Theft Auto Online. Which means one thing – microtransactions!
Or at least he will have them anyway. Red Dead Online is still in beta and will remain so in the near future, as Rockstar ensures that everything is in working order before activating certain features. Features such as microtransactions, which here take the form of gold bullion, are not yet activated – perhaps to escape the exploits that have affected the beginnings of GTA Online – which means that agreement with them now is simply that they do not exist. 19659002] But we have an idea of how they will work when the function is activated. There is some confusion as to how they integrate perfectly into the economy of Red Dead Online, and a fair amount of misinformation is transmitted, so here is what we learned from what is currently in the beta version.
Gold bullion can be used to unlock items for which you do not have the necessary cash, and they can be used to unlock items for which you are not not currently in good rank. However, it is worth noting that the use of gold bullion seems to be limited to cosmetic items. Therefore, if you want a shed in your camp or a nice new hat at a few levels, for example, you can pay to get them right away. Weapons, in turn, must be paid in cash earned in the game.
None of these elements hide the fact that Red Dead Online, in its current state, weighs heavily – the payments are relatively modest at the moment. Currently, and it is estimated that it will take about eight hours to earn a single gold bullion. Take advantage of this unlockable option such as quick moves from your own side – available as soon as you reach level 65 in Red Dead Online, or unlocked for 112 gold bullion – and, at current rates, you're looking for an investment in time of nearly 900 hours. . It should be kept in mind, however, that it is an economy without key features, such as property, which should be integrated in the near future.
It is inevitable that micro-transactions play a significant role in Red Dead Online, following the success of Grand Theft Auto Online and its Shark Cards – "the gift that keeps doing" as the CEO of Take Two, Strauss Zelnick. Will they effectively play the win-win game and encourage extravagant spending? As microtransactions are not yet activated and the key features of Red Dead Online are still missing during its beta phase, it is simply too early to say.
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