Injured Ohimar settings lead to serious protection issues in version 3.1.0 of Super Smash Bros. Ultimate



[ad_1]

The fix 3.1.0 of Super Smash Bros. Ultimate was perhaps the most influential update the game has received in terms of impacting balance adjustments. A number of top players have seen their power decrease while some of the least used fighters in the game have benefited from improvements.

Olimar and Pichu were part of the nerves. Since they are both short characters, they can be particularly hard to hit at times. To weaken this advantage a bit, they both received an extension of some of their blues.

Although "now easier to hit" is something that is noted for both Pichu and Olimar, only the Pichu changes also include the "increase the size of the shield" setting. In other words, Olimar has not received an extension of the size of his shield in compensation in the same manner as Pichu.

The Olimar Toolbox was mainly laid around the area of ​​his space helmet. Unfortunately for circuits dedicated to Olimar, this means that Olimar's fitted blouse comes out of a healthy, though slightly, shield.

An attack under the perfect angle can ensure that Olimar undergoes a strike, even if he protects himself. In last-throw situations, this obviously means the difference between punishing a dangerous attack to win and lose.

At present, it is not known if Nintendo intends to address this problem in a future update. It is also too early to tell if Olimar will fall from first rank status as a result of the nerves of this patch.


Olimar Hurbtoxes in fixes 3.0.1 and 3.1.0 image # 1


Olimar Hurbtoxes in fixes 3.0.1 and 3.1.0 image # 2

Click on the images for larger versions




Click on the images for the animated versions

sources: Meshima, Qook, The Shuton YouTube channel.

[ad_2]

Source link