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Big-budget and far-reaching titles are like eating a full meal; islandersIn comparison, is like eating a pack of lady fingers. It's light, simple and strangely serene.
islanders a minimalist city builder by Grizzly Games, is an experience that I find myself returning between two episodes of Division 2 or Red Dead Redemption 2 as a cleanser for the palate.
islanders is available on Steam for a very reasonable price of $ 4.99. I start with a very small island generated by the procedures, and I am given the choice between two sets of buildings. These buildings have themes; I may be asked to choose between a sawmill and lumberjacks, or a sawmill and agricultural parcels. Once I choose, I drop each building individually somewhere on the island. As all real estate specialists know, the location is important.
Each building generates points based on where you place it. Farmland is well clustered, mansions and houses like to be around town centers, fishing generates the most points when houses are close and lumberjacks like to be near trees. If I put the buildings in the wrong place, I receive very few points or even negative points. Manufacturing buildings, for example, tend to be redundant when they are close to each other. The mansions do not care to be placed next to the masonry work.
The first "level" requires only 20 points by placing the buildings in the right place, but the games gradually take tens, then hundreds, then thousands of points, requiring a perfect placement. Once I place my buildings, I can choose another pack. If I do not optimize the placement and do not generate enough points in the next set, the game is over and I have a new start on a new random island.
Failure is not a barrier in this game; I've crossed about 10 small islands in minutes while determining the rules and strategy. The game has a calm. Shipwreck of a settlement is not a state of failure, it is a natural end for my little civilization.
Of course, the game can be repetitive, especially at the beginning. I always found myself choosing between loggers and farms, or breweries and lumberjacks. While I was playing the game, I touched extended trays. I mastered the first combinations of buildings proposed, then I met something new and struggled a little before deciphering the code. The only surprise came when I encountered new content progressing during a party.
islanders find its rhythm when I earn enough points to unlock a bigger island. It does not change the main game loop. I have some extra options for the types of buildings and I appreciate the extra space, but I just appreciate the soothing process of opening blocks of buildings, placing them in high areas and to repeat them. Over time, every naked island turns into small flourishing civilizations. It tickles the same part of my brain as seeing my SimCity turn into a thriving metropolis, without requiring the same effort or applying all that stress along the way.
Although I still find myself waiting for a little more control over the individual pieces. Sometimes it takes a while to line up my fields and quaint farms, as the buildings come off the beaten track at stubborn angles.
islanders is a beautiful example of intention in design. His three-person development team did not create a large, elaborate game. They focused on the basic experience of the new islands and the soothing game loop of getting away quietly. I'm just competing with myself. I can see the score of others when an island ends, but the most important information only focuses on my best attempts. I keep away from islanders I share the same feelings as preparing a delicious cup of tea or combing in the sand in a Zen garden.
I find myself dabbling in islanders here and there. After shooting down enemies or carefully aligning resources in a survival title, my brain sometimes needs a little help to relax. islanders is perfect for that; it's a breath of fresh air in my game rotation.
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