Jade Raymond and Sony’s Haven focus on ‘next level’ visuals, self-expression for the PS5 game



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Earlier this year, it was announced that Jade Raymond, best known for her work on Assassin’s Creed and Star Wars, was opening a new Montreal studio called Haven following the closure of Google’s internal Stadia studios, which she oversaw. Haven has full Sony support and will be working on a PS5 exclusive, but beyond that, the initial announcement didn’t provide much concrete information.

Well, in a recent “fireside chat” with GamesIndustry.biz, Raymond revealed a bit more about what she and Haven are planning, and it looks like they have some pretty big ambitions. Raymond cited three pillars – games as a social platform, the culture of remixing, and the creation of new IP – as the flagship of Haven, because it seems they want to create a unique IP and universe. à la Assassin’s Creed while too giving players a lot of control over the content of the game. It sounds like an elusive balance!

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Interestingly, it also looks like Raymond really wants to push what the PS5 can do, dropping the mention of delivering the first “terabyte” game (whatever that means exactly).

And when it comes to really ambitious games and the PS5 and what it can do, and you’re trying to achieve that next-level visual quality, and you’ve got an art director like Raphael Lacoste, and you’ve got these ambitions. You have to think, what does it mean to support the first set of terabytes? What does supporting this level of data mean? All of these things that we have learned to make this generation’s game streaming possible are interesting to take to the next level of quality. So there are quite a few things that we have learned [at Google] as we apply our technology stack.

It all sounds very ambitious, but Raymond is building a strong team. Haven has up to 54 employees, and many of the original minds behind the Assassin’s Creed series are on board, including Corey May (AC original writer), Raphael Lacoste (artistic director), Mathieu Leduc (creative director) and Pierre -Francois Sapinski (production manager).

What do you think? Interested in what Raymond and his team are up to?



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