Jade Raymond’s new PlayStation exclusive to include social elements and user-generated content



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Jade Raymond has said that Haven’s upcoming PlayStation exclusive game will include social elements and user-generated content, adding that it is created by many of the developers behind the original Assassin’s Creed.

Earlier this year, it was announced that Raymond had launched Haven Entertainment Studios, an independent company in Montreal that is currently working on a new unannounced IP address for PlayStation. In an interview with GamesIndustry.biz, the studio boss went into a bit more depth about what fans can expect from the game and who exactly does it.

“There are three things that really turn me on, which are also pillars of the way we think about things,” explains Raymond. “First, games as a social platform. The pandemic has proven that gameplay is the social glue that binds communities together. Especially for the younger generation, it’s what you do and how you make friends. friends and hang out. It’s something that we really want to build and design. “

While there are plenty of games that include social elements in their designs, the second concept on Raymond’s list adds another layer to the direction the studio appears to be taking its new IP address.

“The second thing is to think of the ‘remix generation’. It started a little while ago, there’s this age of self-expression where we design our NikeID shoes, we read our friends’ blogs rather than what our professional journalists write. And I think that has continued to go further with things like TikTok. That’s another thing we think about at the heart of this intellectual property. It’s beyond content. user-generated, it’s about taking that self-expression and remixing the concept to the next level. “

Jade Raymond pictured left alongside Hideo Kojima.  Image credits: Jade Raymond (Twitter) - @ibjade

Jade Raymond pictured left alongside Hideo Kojima. Image credits: Jade Raymond (Twitter) – @ibjade

PlayStation has seen a number of its previous exclusives focus on similar ideas to some extent in the past. Games such as LittleBigPlanet have allowed fans to create and play user-generated levels with each other, while the most recent version of Dreams has further expanded the concept by giving users the ability to create full-fledged games, mechanics, art and more through its creation platform.

Raymond didn’t go into too many details about how Haven’s next game will shape up. However, the studio manager was keen to note that she was thrilled to be able to create a new IP address from scratch, and in particular, one that “can last for generations and become meaningful to people on a deeper level.” .

“But how do you create intellectual property that has that depth, but that is designed to belong to the fans from the start,” asks Raymond. “When we created Assassin’s Creed, we were really thinking about creating intellectual property that could be owned by the creative teams in the future. We thought if we created a framework for everything that happens at some point in history and that the Assassins are behind, [that] will be consistent with the brand so that teams can develop and own it. Now what we’re thinking about is creating intellectual property where it’s not just about professional teams, but that’s designed to be fan-owned and can grow through that. “

Creating a game that pushes the boundaries of creativity and ownership doesn’t seem like an easy task. Fortunately for Raymond, the intellectual property is in experienced hands. Corey May, who was the original author of the first Assassin’s Creed, takes on the role of global game director, while a number of other staff from the original Assassin’s Creed team are also involved.

“We started working together in 2004. I was 29 at the time. Now we all have kids and gray hair and that’s many years later,” says Raymond. “But we always like to work together. Corey was there, Raphaël, Mathieu Leduc, who is our creative director, Pierre-François Sapinski [head of production]… the list goes on. We have a lot of people from this original game. And there was a really magical feeling working on that first game, and I feel like we have it again. “

Jared Moore is a freelance writer for IGN. You can follow it on Twitter.



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