According to Ryosuke, the attention paid to recent games like Dragon Ball FighterZ and the Dragon Ball Xenoverse Series, for example, focus more on the player against the player, which obviously means that the characters must be well balanced so that the developers can offer the players a fair fight against each other.
"Many of the recent Dragon Ball games have heavily focused on the player versus player aspect, where both characters are a bit on an equal footing. The foot will not be equal,Ryosuke revealed, stressing that boss fights will be even more unbalanced.
"The boss fights are intentionally unbalanced to illustrate this difference in strength between the location of Goku and the location of these bosses. The idea is to immerse the player in what Goku feels in these different moments. There will be a lot of battles in which the enemy will launch a barrage of ki explosives that will only fill the screen. Nappa has this massive explosive attack that also explodes an entire area."
Although this may seem like a flaw in the development of Dragon Ball Z: Kakarotit's actually a very smart gesture; Whereas each of Goku's fights has always been incredibly difficult for him at first.
Intentionally unbalanced battles add a sense of "realism" to the world of Dragon Ball, and will fight in Dragon Ball Z: Kakarot frustrating, of course, but also accurate to the series in a way we have never seen before.
Relive the exciting story of Kakarot, the legendary Saiyan, better known as Goku, in the all-new Action-RPG DRAGON BALL Z: KAKAROT, to be released early 2020. DRAGON BALL Z: KAKAROT will include voiceovers in English and Japanese English, French, Italian, German and Spanish, as well as Russian, Polish and Arabic.
Dragon Ball Z: Kakarot will be available for PlayStation 4, Xbox One and PC (digital) early 2020.