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Citing the seventh day website of Wednesday, July 31, 2019.
Video game makers are gearing up to make several changes over the next decade, and Business Insider will monitor five ways the video game industry will change over the next decade.
Stream games
Google, Microsoft and other video game companies are striving to make video games as easy to stream as songs or movies. Services such as Microsoft Project xCloud and Google Stadia allow users to take advantage of games on their smartphones, tablets and TVs connected to the Internet.
By allowing people to play games without the need for a computer or a console, the video game industry has become a major turning point: the global video game market is expected to grow by 27 % per year between 2018 and 2026.
Numerical revolution
Consumers have a great deal of CDs and DVDs to download or stream their songs, TV shows and movies, and video games are already doing so, from physical disks to digital files. In 2009 to 17% in 2018.
Digital distribution is very useful for video game publishers like Ubisoft and Electronic Arts, as it covers manufacturing, shipping and storage costs.
New revenue models
Video games have been expensive in the past, with ad-hoc purchases, developers and retailers receiving the bulk of profits, but now gaming-related purchases like FIFA and downloadable downloadable content as additional levels on Internet-based services. Overcrowded and monthly subscription like Xbox Live Common.
New players
Smartphones and tablets, the fastest and the cheapest, as well as the expansion of wireless Internet and popular mobile games such as Candy Crush, the emergence of a new generation of ordinary players and the possibility to enjoy more people.
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Source: Seventh day
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