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I replayed Capcom's fabulous beast-em-up Monster Hunter: World on PC in recent days, and I'm happy to announce that it's working ( and look) significantly better on PC than he did on PS4 Pro. However, to make it work properly, it had to be refined, even on my powerful machine.
On the game's Steam page, for 1080p / 30fps performance at "low" graphics, Capcom lists the following minimum specifications:
® Core ™ i5-4460, 3.20GHz or AMD FX ™ -6300
Memory: 8GB of RAM
Graphics: NVIDIA® GeForce® GTX 760 or AMD Radeon ™ R7 260x (VRAM 2GB)
The "Recommended" "Specifications for 1080p / 30fps are:
Processor: Intel® Core ™ i7 3770 3.4GHz or Intel® Core ™ i3 8350 4GHz or AMD Ryzen ™ 5 1500X
Memory: 8GB of RAM
Graphics: NVIDIA® GeForce® GTX 1060 (VRAM 3Go) or AMD Radeon ™ RX 570X (4GB VRAM)
I use an Intel i7 4770 processor and a GTX 1080 graphics card, which puts me well above the recommended specifications. I also play in 1440p on a 144hz monitor, which which places me well above the resolution and frequency of recommended images.
Monster Hunter: World includes a option to play with an uncapped frame rate, although I have not been able to move things above my favorite 60fps threshold. Fortunately, the game gives you several options to tweak its visuals, and the adjustment of a few of these has got me safely in the 65-80fps zone for most of the game. 19659008] Here are the settings I used. Resolution at 1440p, vsync off.
In particular, the "volume rendering quality" setting, which controls the vaporous atmospheric brightness that game plays on everything, has a significant effect on performance. Here is what the game looks like with this setting on "the highest", which is a step above "high":
And here is what it looks like with it turned off:
With this setting at its highest level, I arrive at 60-70 fps looking over the city's water. With that off, I exceed 100fps. Big difference. I found that the "mid" setting makes the game enjoyable and gives me enough performance to stay at a good frame rate. Here's what the same scene looks like with a volume rendering quality in the middle, where it's around 80fps:
With my current settings (seen on the previous screenshot), I stayed comfortably north of 60fps. However, I have not had the opportunity to intensively test the game's performance after the first few hours and the first two regions, and I also have not been able to test it on Other PCs. I also can not talk about multiplayer, since few people have been on the servers of the game.
Katharine Castle at Rock, Paper Shotgun reports that when she put the resolution of the game to "priority" resolution, "his GTX 1070Ti fell into the 40fps zone, and that his colleague John Walker had similar performance issues on his 1080. I'm not entirely clear about the game's resolution process, which dynamically reduces the resolution at stake so that things go smoothly, because the menus are vague on what's really going on.I have mine set to 'high', which seems to me to be the way to make the There is no clear way to turn resolution off the menus, but I'm not sure I'm not adjusting things in the background, looks more or less like a 1440p
Now that the game works ok at a good pace, I had a good time. I played a ton of MH: W on PS4 Pro, and although I liked it on this system, it's definitely easier to play on PC at a resolution and a higher frame rate. I can see things more clearly, and feel that I can react more easily to what is happening around me. When I flee a huge monster, it is easier to scan the environment for paratoads and useful ammo. When it's time to get up and fight, I'm more able to read the body language of the creature and dodge its attacks. Part of that is that after 80 hours on PS4, I'm just a better player than I was. But there is no doubt that the fluidity of its performance on PC plays a role.
I played the game with a controller, because I rarely play in the third person with a mouse and a keyboard on PC. My superficial tests (do it?) Mouse and keyboard controls show that they are much more functional and usable than I thought. Unfortunately, the interface remains pretty much the same; Access to submenus is often a way to sweep the screen for an obscure button prompt, and there is no PC-style shortcut bar for items and hardware. I always feel like a game that most people will want to play with a controller.
I had a handful of crashes on the desk while I was in the middle of a pitched battle against a big monster, and every time I lost an annoying amount of quest progress. I'm not sure if the accidents are the fault of the game or are the result of something with my PC, although I play a lot of graphically demanding PC games and the rest of them do not crash regularly. MHW makes my CPU exceptionally hot, and after dropping my CPU overclock by a few Mhz, my core temperatures during gameplay dropped and I did not crash. Maybe that was the cause. Since MH: W brought up my PS4 Pro until the console sounds like a jet plane, it goes without saying that something in its inner workings puts the processors through l & # 39; wringer. However, no game should cause such constant crashes, since other games work fine on my PC.
Of course, all the results of this post are limited and preliminary – the sites focused on the usual technology of performance analyzes, which will give a better idea of how MHW works across a variety configurations and graphics cards. It is also worth noting that I play a preliminary version of the game without the updated GPU drivers that usually accompany the launch of a great PC game.
Since I've already seen some first performance reports, I thought I'd share how it was for me. Monster Hunter: World is a good game to start, and it plays pretty well on PC, even though it's more demanding than it should be.